3  *  This file contains special DoxyGen information for the generation of the main page and other special
 
   4  *  documentation pages. It is not a project source file.
 
   7 /** \page Page_WritingBoardDrivers Writing LUFA Board Drivers
 
   9  *  LUFA ships with several basic pre-made board drivers, to control hardware present on the supported board
 
  10  *  hardware - such as Dataflash ICs, LEDs, Joysticks, or other hardware peripherals. When compiling an application
 
  11  *  which makes use of one or more board drivers located in LUFA/Drivers/Board, you must also indicate what board
 
  12  *  hardware you are using in your project makefile. This is done by defining the BOARD macro using the -D switch
 
  13  *  passed to the compiler, with a constant of BOARD_{Name}. For example <b>-DBOARD=BOARD_USBKEY</b> instructs the
 
  14  *  compiler to use the USBKEY board hardware drivers.
 
  16  *  If your application does not use *any* board level drivers, you can omit the definition of the BOARD macro.
 
  17  *  However, some users may wish to write their own custom board hardware drivers which are to remain compatible
 
  18  *  with the LUFA hardware API. To do this, the BOARD macro should be defined to the value BOARD_USER. This indicates
 
  19  *  that the board level drivers should be located in a folder named "Board" located inside the application's folder.
 
  21  *  When used, the driver stub files located in the LUFA/CodeTemplates/DriverStubs folder should be copied to the user
 
  22  *  Board/ directory, and fleshed out to include the values and code needed to control the custom board hardware. Once
 
  23  *  done, the existing LUFA board level APIs (accessed in the regular LUFA/Drivers/Board/ folder) will redirect to the
 
  24  *  user board drivers, maintaining code compatibility and allowing for a different board to be selected through the
 
  25  *  project makefile with no code changes.