# Target board (see library BoardTypes.h documentation, USER or blank for projects not requiring
# LUFA board drivers). If USER is selected, put custom board drivers in a directory called
# "Board" inside the application directory.
# Target board (see library BoardTypes.h documentation, USER or blank for projects not requiring
# LUFA board drivers). If USER is selected, put custom board drivers in a directory called
# "Board" inside the application directory.