return true;\r
}\r
\r
-bool Audio_Device_IsSampleReceived(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo)\r
-{\r
- if ((USB_DeviceState != DEVICE_STATE_Configured) || !(AudioInterfaceInfo->State.InterfaceEnabled))\r
- return false;\r
- \r
- Endpoint_SelectEndpoint(AudioInterfaceInfo->Config.DataOUTEndpointNumber); \r
- return Endpoint_IsOUTReceived();\r
-}\r
-\r
-bool Audio_Device_IsReadyForNextSample(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo)\r
-{\r
- if ((USB_DeviceState != DEVICE_STATE_Configured) || !(AudioInterfaceInfo->State.InterfaceEnabled))\r
- return false;\r
- \r
- Endpoint_SelectEndpoint(AudioInterfaceInfo->Config.DataINEndpointNumber);\r
- return Endpoint_IsINReady();\r
-}\r
-\r
#endif
\ No newline at end of file
*/\r
void Audio_Device_ProcessControlRequest(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo) ATTR_NON_NULL_PTR_ARG(1);\r
\r
+ /* Inline Functions: */ \r
+ /** General management task for a given Audio class interface, required for the correct operation of the interface. This should\r
+ * be called frequently in the main program loop, before the master USB management task \ref USB_USBTask().\r
+ *\r
+ * \param[in,out] AudioInterfaceInfo Pointer to a structure containing an Audio Class configuration and state\r
+ */\r
+ static inline void Audio_Device_USBTask(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo);\r
+ static inline void Audio_Device_USBTask(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo)\r
+ {\r
+ (void)AudioInterfaceInfo;\r
+ }\r
+\r
/** Determines if the given audio interface is ready for a sample to be read from it, and selects the streaming\r
* OUT endpoint ready for reading.\r
*\r
* \param[in,out] AudioInterfaceInfo Pointer to a structure containing an Audio Class configuration and state\r
*\r
* \return Boolean true if the given Audio interface has a sample to be read, false otherwise\r
- */\r
- bool Audio_Device_IsSampleReceived(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo);\r
+ */ \r
+ static inline bool Audio_Device_IsSampleReceived(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo)\r
+ {\r
+ if ((USB_DeviceState != DEVICE_STATE_Configured) || !(AudioInterfaceInfo->State.InterfaceEnabled))\r
+ return false;\r
+ \r
+ Endpoint_SelectEndpoint(AudioInterfaceInfo->Config.DataOUTEndpointNumber); \r
+ return Endpoint_IsOUTReceived();\r
+ }\r
\r
/** Determines if the given audio interface is ready to accept the next sample to be written to it, and selects\r
* the streaming IN endpoint ready for writing.\r
*\r
* \return Boolean true if the given Audio interface is ready to accept the next sample, false otherwise\r
*/\r
- bool Audio_Device_IsReadyForNextSample(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo);\r
-\r
- /* Inline Functions: */\r
- /** General management task for a given Audio class interface, required for the correct operation of the interface. This should\r
- * be called frequently in the main program loop, before the master USB management task \ref USB_USBTask().\r
- *\r
- * \param[in,out] AudioInterfaceInfo Pointer to a structure containing an Audio Class configuration and state\r
- */\r
- static inline void Audio_Device_USBTask(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo);\r
- static inline void Audio_Device_USBTask(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo)\r
+ static inline bool Audio_Device_IsReadyForNextSample(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo)\r
{\r
- (void)AudioInterfaceInfo;\r
+ if ((USB_DeviceState != DEVICE_STATE_Configured) || !(AudioInterfaceInfo->State.InterfaceEnabled))\r
+ return false;\r
+ \r
+ Endpoint_SelectEndpoint(AudioInterfaceInfo->Config.DataINEndpointNumber);\r
+ return Endpoint_IsINReady();\r
}\r
\r
/** Reads the next 8-bit audio sample from the current audio interface.\r