* - SEGA Megadrive/Genesis Development Cartridge: http://www.makestuff.eu/wordpress/?page_id=398\r
* - Stripe Snoop, a Magnetic Card reader: http://www.ossguy.com/ss_usb/\r
* - USB Interface for Playstation Portable Devices: http://forums.ps2dev.org/viewtopic.php?t=11001\r
- * - USB to Serial Bridge, via SPI and I2C: http://www.tty1.net/userial/\r
+ * - Userial, a USB to Serial converter with SPI, I2C and other protocols: http://www.tty1.net/userial/\r
* \r
* \section Sec_LUFACommercialProjects Projects Using LUFA (Commercial)\r
*\r
* <tr>\r
* <td><b>Programmer Pin:</b></td>\r
* <td><b>Target Device Pin:</b></td>\r
- * </tr>\r
- * <tr>\r
- * <td>MOSI</td>\r
- * <td>PDI</td>\r
+ * <td><b>ISP 6 Pin Layout:</b></td>\r
* </tr>\r
* <tr>\r
* <td>MISO</td>\r
* <td>PDO</td>\r
+ * <td>1</td>\r
* </tr>\r
* <tr>\r
- * <td>SCLK</td>\r
- * <td>SCLK</td>\r
+ * <td>ADCx <b><sup>1</sup></b></td>\r
+ * <td>VTARGET</td>\r
+ * <td>2</td>\r
* </tr>\r
* <tr>\r
- * <td>GND</td>\r
- * <td>GND</td>\r
+ * <td>SCLK</td>\r
+ * <td>SCLK</td>\r
+ * <td>3</td>\r
* </tr>\r
* <tr>\r
- * <td>ADCx <b><sup>1</sup></b></td>\r
- * <td>VTARGET</td>\r
+ * <td>MOSI</td>\r
+ * <td>PDI</td>\r
+ * <td>4</td>\r
* </tr>\r
* <tr>\r
* <td>PORTx.y <b><sup>2</sup></b></td>\r
* <td>/RESET</td>\r
+ * <td>5</td>\r
+ * </tr>\r
+ * <tr>\r
+ * <td>GND</td>\r
+ * <td>GND</td>\r
+ * <td>6</td>\r
* </tr>\r
* </table>\r
*\r
* <tr>\r
* <td>RESET_LINE_MASK</td>\r
* <td>Makefile CDEFS</td>\r
- * <td>Mask for the programmer's target RESET line on the chosen port. <b>Must not be the AVR's /SS pin.</b></td>\r
+ * <td>Mask for the programmer's target RESET line on the chosen port. <b>Must not be the AVR's /SS pin</b>, as the\r
+ * target pins are tri-stated when not in use, and low signals on the /SS pin will force SPI slave mode when the\r
+ * pin is configured as an input.</td>\r
* </tr>\r
* <tr>\r
* <td>VTARGET_ADC_CHANNEL</td>\r