--- /dev/null
+/** \file\r
+ *\r
+ * This file contains special DoxyGen information for the generation of the main page and other special\r
+ * documentation pages. It is not a project source file.\r
+ */\r
+\r
+/** \page Page_ExportingLibrary Exporting the Library for IDE Use\r
+ *\r
+ * While LUFA was designed to allow for easy compilation in a makefile driven environment,\r
+ * it is possible to export the library into a form suitable for drop-in use inside of an\r
+ * IDE.\r
+ *\r
+ * \section Sec_LibraryExport Exporting the Library\r
+ * An export of the library is at its most basic, a direct copy of the main "LUFA" source folder from the\r
+ * root download folder; this contains the library core which can be re-used within external projects.\r
+ * However, as many IDEs attempt to automatically compile all included source files, it is neccesary to\r
+ * exclude some directories and files from the library core export to allow for easier integration into\r
+ * an IDE project.\r
+ *\r
+ * \subsection SSec_ManualExport Manual Export\r
+ * To manually export the library core, copy over the main LUFA library folder from the LUFA root directory,\r
+ * renaming as desired. Within the library core folder, the following directories should be removed or\r
+ * excluded from your IDE import:\r
+ * - Documentation/\r
+ * - DoxygenPages/\r
+ * - CodeTemplates/\r
+ *\r
+ * If required, files from the CodeTemplates/ subdirectory may be copied to your IDE project as required.\r
+ *\r
+ * The resulting copy of the library may then be imported into your chosen IDE according to the instructions\r
+ * shown in \ref Sec_LibraryImport.\r
+ *\r
+ * \subsection SSec_AutomaticExport Automatic Export\r
+ * If desired, the steps indicated in \ref SSec_ManualExport may be automatically performed, by running the\r
+ * command <b><code>make export_tar</code></b> from the command line. This will generate two .TAR files in the\r
+ * current directory, named <b>LUFA_<i>{Version Number}</i>.tar</b> and\r
+ * <b>LUFA_<i>{Version Number}</i>_Code_Templates.tar</b>. The first archive contains the exported LUFA core\r
+ * with the non-required files removed, while the second contains an archived copy of the code template files\r
+ * for the current LUFA version.\r
+ *\r
+ * The resulting archived copy of the library may then be extracted to your chosen IDE project source directory\r
+ * and imported according to the instructions shown in \ref Sec_LibraryImport.\r
+ *\r
+ * \section Sec_LibraryImport Importing the Library\r
+ * An exported copy of the library may be imported wholesale into an IDE project, if the instructions detailed\r
+ * in \ref Sec_LibraryExport are followed.\r
+ *\r
+ * Specific instructions for importing an exported version of LUFA into various IDEs are listed below.\r
+ *\r
+ * \subsection SSec_AS56_Import Importing into AVRStudio 5/Atmel Studio 6\r
+ * To import LUFA into a new or existing project, the following steps must be followed.\r
+ *\r
+ * \subsubsection SSSec_AS56_Import_Step1 Copy over the exported library\r
+ * Copy over the exported library archive created via the steps listed in \ref Sec_LibraryExport to your AS5/AS6\r
+ * project directory.\r
+ *\r
+ * \image html Images\AS5_AS6_Import\AS5_AS6_Import_Step1.png\r
+ *\r
+ * \subsubsection SSSec_AS56_Import_Step2 Extract exported library\r
+ * Extract out the contents of the archive to a new folder. This may be any name you wish, however keep in mind\r
+ * that this name will need to be referenced within your user application under most circumstances. It is\r
+ * suggested that this folder be named "LUFA", or "LUFA" followed by the version string for easy reference.\r
+ *\r
+ * \image html Images\AS5_AS6_Import\AS5_AS6_Import_Step2.png\r
+ *\r
+ * \subsubsection SSSec_AS56_Import_Step3 Add the library files\r
+ * Open your AVRStudio 5/Atmel Studio 6 project. From the "Solution Explorer" pane, click the "Show All Files"\r
+ * button on the toolbar to display ghosted icons of files and folders located in the project source directory\r
+ * that are not currently added to the project.\r
+ *\r
+ * \image html Images\AS5_AS6_Import\AS5_AS6_Import_Step3.png\r
+ *\r
+ * Right-click the ghosted version of the extracted LUFA export folder in the Solution Explorer pane, and\r
+ * choose the "Add to Project" option from the context menu. This will add the entire LUFA source tree to the\r
+ * current project.\r
+ *\r
+ * \subsubsection SSSec_AS56_Import_Step4 Open Project Toolchain Properties\r
+ * In the Solution Explorer pane, click the project node, and press the "Properties" button in the toolbar to\r
+ * open the Project Properties window. This window allows you to configure the various project global compiler,\r
+ * assembler and linker options.\r
+ *\r
+ * \image html Images\AS5_AS6_Import\AS5_AS6_Import_Step4.png\r
+ * \r
+ * Click the "Toolchain" tab on the left side of the Project Properties window.\r
+ *\r
+ * \subsubsection SSSec_AS56_Import_Step5 Configure Project Toolchain Properties\r
+ *\r
+ * In the GNU C Compiler section, open the "Symbols" page. Click the "Add Item" button to the top-right of the\r
+ * "Defined Symbols" section to add new symbols.\r
+ *\r
+ * At a minimum, you will need to define the following symbols (for more information on these symbols, see\r
+ * \ref Page_ConfiguringApps):\r
+ * - ARCH\r
+ * - F_CPU\r
+ * - F_USB\r
+ * - BOARD\r
+ * \image html Images\AS5_AS6_Import\AS5_AS6_Import_Step5_1.png\r
+ *\r
+ * Next, open the GNU C Compiler section's "Optimization" page. Ensure that the option to prepare functions for\r
+ * garbage collection is enabled.\r
+ * \image html Images\AS5_AS6_Import\AS5_AS6_Import_Step5_2.png\r
+ *\r
+ * Finally, in the GNU C Linker section, open the "Optimization" page. Ensure that the option to garbage collect\r
+ * unused sections is selected.\r
+ * \image html Images\AS5_AS6_Import\AS5_AS6_Import_Step5_3.png\r
+ */\r