+ * <b>FAST_STREAM_TRANSFERS</b> - ( \ref Group_EndpointPacketManagement , \ref Group_PipePacketManagement )\n\r
+ * By default, streams are transferred internally via a loop, sending or receiving one byte per iteration before checking for a bank full\r
+ * or empty condition. This allows for multiple stream functions to be chained together easily, as there are no alignment issues. However,\r
+ * this can lead to heavy performance penalties in applications where large streams are used frequently. When this compile time option is\r
+ * used, bytes are sent or recevied in groups of 8 bytes at a time increasing performance at the expense of a larger flash memory consumption\r
+ * due to the extra code required to deal with byte alignment.\r
+ *\r