return 1;
}
-void print_win32_err(void)
-{
- char buf[256];
- DWORD err;
-
- err = GetLastError();
- FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err,
- 0, buf, sizeof(buf), NULL);
- printf("err %ld: %s\n", err, buf);
-}
-
static HANDLE win32_teensy_handle = NULL;
int teensy_open(void)
\r
# Checks to suppress so that generated warnings are discarded\r
SUPPRESS_WARNINGS = variableScope \\r
- unusedFunction \\r
missingInclude\r
\r
# Extra paths to search for include files\r
void EVENT_USB_Device_Disconnect(void);
void EVENT_USB_Device_ConfigurationChanged(void);
void EVENT_USB_Device_ControlRequest(void);
-
+
+ void CALLBACK_Audio_Device_GetSetEndpointProperty(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo,
+ const uint8_t Property,
+ const uint8_t EntityAddress,
+ const uint16_t Parameter,
+ uint16_t* const DataLength,
+ uint8_t* Data);
+ bool CALLBACK_Audio_Device_GetSetInterfaceProperty(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo,
+ const uint8_t Property,
+ const uint8_t EntityAddress,
+ const uint16_t Parameter,
+ uint16_t* const DataLength,
+ uint8_t* Data);
#endif
void EVENT_USB_Device_ConfigurationChanged(void);
void EVENT_USB_Device_ControlRequest(void);
+ void CALLBACK_Audio_Device_GetSetEndpointProperty(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo,
+ const uint8_t Property,
+ const uint8_t EntityAddress,
+ const uint16_t Parameter,
+ uint16_t* const DataLength,
+ uint8_t* Data);
+ bool CALLBACK_Audio_Device_GetSetInterfaceProperty(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo,
+ const uint8_t Property,
+ const uint8_t EntityAddress,
+ const uint16_t Parameter,
+ uint16_t* const DataLength,
+ uint8_t* Data);
#endif
* The following are known hobbyist projects using LUFA. Most are open source, and show off interesting ways that the LUFA library
* can be incorporated into many different applications.
*
- * - Accelerometer Game Joystick: http://www.crictor.co.il/he/episodes/joystick/
* - Arcade Controller: http://fletchtronics.net/arcade-controller-made-petunia
* - Arcade Joystick: http://jamie.lentin.co.uk/embedded/arcade-joystick/
* - AttoBasic AVR BASIC interpreter: http://www.cappels.org/dproj/AttoBasic2_1/AttoBasic_2.1_with_USB_and_Arduino_support.html
return true;
}
+// cppcheck-suppress unusedFunction
void Audio_Device_Event_Stub(void)
{
}
#endif
+// cppcheck-suppress unusedFunction
void CDC_Device_Event_Stub(void)
{
}
#endif
+// cppcheck-suppress unusedFunction
void CDC_Host_Event_Stub(void)
{
#define __INCLUDE_FROM_USB_DRIVER
#include "Events.h"
+// cppcheck-suppress unusedFunction
void USB_Event_Stub(void)
{