3 * This file contains special DoxyGen information for the generation of the main page and other special
4 * documentation pages. It is not a project source file.
7 /** \page Page_ExportingLibrary Exporting the Library for IDE Use
9 * While LUFA was designed to allow for easy compilation in a makefile driven environment,
10 * it is possible to export the library into a form suitable for drop-in use inside of an
13 * \note <b>LUFA is also available as a native Atmel Studio 6.1 extension</b>, which integrates LUFA into
14 * Atmel Studio including all demos and projects. If you are running Atmel Studio 6.1 or later, the
15 * below instructions are not required; download and install the native LUFA extension from the
16 * <a href="http://gallery.atmel.com">Atmel Gallery</a> instead.
18 * \section Sec_LibraryExport Exporting the Library
19 * An export of the library is at its most basic, a direct copy of the main "LUFA" source folder from the
20 * root download folder; this contains the library core which can be re-used within external projects.
21 * However, as many IDEs attempt to automatically compile all included source files, it is necessary to
22 * exclude some directories and files from the library core export to allow for easier integration into
25 * \subsection SSec_ManualExport Manual Export
26 * To manually export the library core, copy over the main LUFA library folder from the LUFA root directory,
27 * renaming as desired. Within the library core folder, the following directories should be removed or
28 * excluded from your IDE import:
33 * If required, files from the CodeTemplates/ subdirectory may be copied to your IDE project as needed.
35 * The resulting copy of the library may then be imported into your chosen IDE according to the instructions
36 * shown in \ref Sec_LibraryImport.
38 * \subsection SSec_AutomaticExport Automatic Export
39 * If desired, the steps indicated in \ref SSec_ManualExport may be automatically performed, by running the
40 * command <b><code>make export_tar</code></b> from the command line. This will generate two .tar files in the
41 * current directory, named <code>LUFA_YYMMDD.tar</code> and <code>LUFA_YYMMDD_Code_Templates.tar</code> (where
42 * "YYMMDD" is the version of the library being exported). The first archive contains the exported LUFA core
43 * with the non-required files removed, while the second contains an archived copy of the code template files
44 * for the current LUFA version.
46 * The resulting archived copy of the library may then be extracted to your chosen IDE project source directory
47 * and imported according to the instructions shown in \ref Sec_LibraryImport.
49 * \section Sec_LibraryImport Importing the Library
50 * An exported copy of the library may be imported wholesale into an IDE project, if the instructions detailed
51 * in \ref Sec_LibraryExport are followed.
53 * Specific instructions for importing an exported version of LUFA into various IDEs are listed below.
55 * \subsection SSec_AS56_Import Importing into AVRStudio 5.x/Atmel Studio 6.0
56 * To import LUFA into a new or existing project, the following steps must be followed.
58 * \subsubsection SSSec_AS56_Import_Step1 Copy over the exported library
59 * Copy over the exported library archive created via the steps listed in \ref Sec_LibraryExport to your AS5/AS6
62 * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step1.png
64 * \subsubsection SSSec_AS56_Import_Step2 Extract exported library
65 * Extract out the contents of the archive to a new folder. This may be any name you wish, however keep in mind
66 * that this name will need to be referenced within your user application under most circumstances. It is
67 * suggested that this folder be named "LUFA", or "LUFA" followed by the version string for easy reference.
69 * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step2.png
71 * \subsubsection SSSec_AS56_Import_Step3 Add the library files
72 * Open your AVRStudio 5/Atmel Studio 6 project. From the "Solution Explorer" pane, click the "Show All Files"
73 * button on the toolbar to display ghosted icons of files and folders located in the project source directory
74 * that are not currently added to the project.
76 * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step3.png
78 * Right-click the ghosted version of the extracted LUFA export folder in the Solution Explorer pane, and
79 * choose the "Add to Project" option from the context menu. This will add the entire LUFA source tree to the
82 * \subsubsection SSSec_AS56_Import_Step4 Open Project Toolchain Properties
83 * In the Solution Explorer pane, click the project node, and press the "Properties" button in the toolbar to
84 * open the Project Properties window. This window allows you to configure the various project global compiler,
85 * assembler and linker options.
87 * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step4.png
89 * Click the "Toolchain" tab on the left side of the Project Properties window.
91 * \subsubsection SSSec_AS56_Import_Step5 Configure Project Toolchain Properties
93 * In the GNU C Compiler section, open the "Symbols" page. Click the "Add Item" button to the top-right of the
94 * "Defined Symbols" section to add new symbols.
96 * At a minimum, you will need to define the following symbols (for more information on these symbols, see
97 * \ref Page_ConfiguringApps):
102 * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step5_1.png
104 * Next, open the GNU C Compiler section's "Optimization" page. Ensure that the option to prepare functions for
105 * garbage collection is enabled.
106 * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step5_2.png
108 * Finally, in the GNU C Linker section, open the "Optimization" page. Ensure that the option to garbage collect
109 * unused sections is selected.
110 * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step5_3.png