Remove non-functional maintenance link check.
[pub/USBasp.git] / LUFA / DoxygenPages / CompilingApps.txt
1 /** \file
2 *
3 * This file contains special DoxyGen information for the generation of the main page and other special
4 * documentation pages. It is not a project source file.
5 */
6
7 /** \page Page_CompilingApps Compiling the Demos, Bootloaders and Projects
8 *
9 * The following details how to compile the included LUFA demos, applications and bootloaders using AVR-GCC.
10 *
11 * \section Sec_Prerequisites Prerequisites
12 * Before you can compile any of the LUFA library code or demos, you will need a recent distribution of avr-libc (1.6.2+)
13 * and the AVR-GCC (4.2+) compiler. For Windows users, the best way to obtain these is the WinAVR project
14 * (<a>http://winavr.sourceforge.net</a>) as this provides a single-file setup for everything required to compile your
15 * own AVR projects.
16 *
17 * \section Sec_Compiling Compiling a LUFA Application
18 * Compiling the LUFA demos, applications and/or bootloaders is very simple. LUFA comes with makefile scripts for
19 * each individual demo, bootloader and project folder, as well as scripts in the /Demos/, /Bootloaders/, /Projects/
20 * and the LUFA root directory. This means that compilation can be started from any of the above directories, with
21 * a build started from an upper directory in the directory structure executing build of all child directories under it.
22 * This means that while a build inside a particular demo directory will build only that particular demo, a build stated
23 * from the /Demos/ directory will build all LUFA demo projects sequentially.
24 *
25 * To build a project from the source via the command line, the command <b>"make all"</b> should be executed from the command line in the directory
26 * of interest. To remove compiled files (including the binary output, all intermediately files and all diagnostic output
27 * files), execute <b>"make clean"</b>. Once a "make all" has been run and no errors were encountered, the resulting binary will
28 * be located in the generated ".HEX" file. If your project makes use of pre-initialized EEPROM variables, the generated ".EEP"
29 * file will contain the project's EEPROM data.
30 */