Move out Bluetooth stack callback functions to a seperate BluetoothEvents.c/.h set...
[pub/lufa.git] / Demos / Host / Incomplete / BluetoothHost / BluetoothEvents.c
diff --git a/Demos/Host/Incomplete/BluetoothHost/BluetoothEvents.c b/Demos/Host/Incomplete/BluetoothHost/BluetoothEvents.c
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+/*\r
+             LUFA Library\r
+     Copyright (C) Dean Camera, 2010.\r
+              \r
+  dean [at] fourwalledcubicle [dot] com\r
+      www.fourwalledcubicle.com\r
+*/\r
+\r
+/*\r
+  Copyright 2010  Dean Camera (dean [at] fourwalledcubicle [dot] com)\r
+\r
+  Permission to use, copy, modify, distribute, and sell this \r
+  software and its documentation for any purpose is hereby granted\r
+  without fee, provided that the above copyright notice appear in \r
+  all copies and that both that the copyright notice and this\r
+  permission notice and warranty disclaimer appear in supporting \r
+  documentation, and that the name of the author not be used in \r
+  advertising or publicity pertaining to distribution of the \r
+  software without specific, written prior permission.\r
+\r
+  The author disclaim all warranties with regard to this\r
+  software, including all implied warranties of merchantability\r
+  and fitness.  In no event shall the author be liable for any\r
+  special, indirect or consequential damages or any damages\r
+  whatsoever resulting from loss of use, data or profits, whether\r
+  in an action of contract, negligence or other tortious action,\r
+  arising out of or in connection with the use or performance of\r
+  this software.\r
+*/\r
+\r
+/** \file\r
+ *\r
+ *  Bluetooth stack event callback handlers. This module handles the callback events that are\r
+ *  thrown from the Bluetooth stack in response to changes in the connection and channel\r
+ *  states.\r
+ */\r
+\r
+#include "BluetoothEvents.h"\r
+\r
+/** Bluetooth RFCOMM channel structure - used to send and receive RFCOMM data between the local and remote\r
+ *  device once a RFCOMM channel has been opened.\r
+ */\r
+Bluetooth_Channel_t* RFCOMMChannel = NULL;\r
+\r
+\r
+/** Bluetooth stack callback event for when the Bluetooth stack has fully initialized using the attached\r
+ *  Bluetooth dongle.\r
+ */\r
+void Bluetooth_StackInitialized(void)\r
+{\r
+       printf_P(PSTR("Stack initialized with local address %02X:%02X:%02X:%02X:%02X:%02X.\r\n"),\r
+                Bluetooth_State.LocalBDADDR[5], Bluetooth_State.LocalBDADDR[4], Bluetooth_State.LocalBDADDR[3],\r
+                Bluetooth_State.LocalBDADDR[2], Bluetooth_State.LocalBDADDR[1], Bluetooth_State.LocalBDADDR[0]);\r
+                        \r
+       /* Reinitialize the services placed on top of the Bluetooth stack ready for new connections */\r
+       RFCOMM_Initialize();\r
+}\r
+\r
+/** Bluetooth stack callback event for a Bluetooth connection request. When this callback fires, the\r
+ *  user application must indicate if the connection is to be allowed or rejected.\r
+ *\r
+ *  \param[in] RemoteAddress  Bluetooth address of the remote device attempting the connection\r
+ *\r
+ *  \return Boolean true to accept the connection, false to reject it\r
+ */\r
+bool Bluetooth_ConnectionRequest(const uint8_t* RemoteAddress)\r
+{\r
+       printf_P(PSTR("Connection Request from Device %02X:%02X:%02X:%02X:%02X:%02X.\r\n"),\r
+                RemoteAddress[5], RemoteAddress[4], RemoteAddress[3], RemoteAddress[2],\r
+                RemoteAddress[1], RemoteAddress[0]);\r
+\r
+       /* Always accept connections from remote devices */\r
+       return true;\r
+}\r
+\r
+/** Bluetooth stack callback event for a completed Bluetooth connection. When this callback is made,\r
+ *  the connection information can be accessed through the global \ref Bluetooth_Connection structure.\r
+ */\r
+void Bluetooth_ConnectionComplete(void)\r
+{\r
+       printf_P(PSTR("Connection Complete to Device %02X:%02X:%02X:%02X:%02X:%02X.\r\n"), \r
+                Bluetooth_Connection.RemoteAddress[5], Bluetooth_Connection.RemoteAddress[4],\r
+                Bluetooth_Connection.RemoteAddress[3], Bluetooth_Connection.RemoteAddress[2],\r
+                Bluetooth_Connection.RemoteAddress[1], Bluetooth_Connection.RemoteAddress[0]);\r
+\r
+       LEDs_SetAllLEDs(LEDMASK_USB_BUSY);\r
+}\r
+\r
+/** Bluetooth stack callback event for a completed Bluetooth disconnection. When this callback is made,\r
+ *  the connection information in the global \ref Bluetooth_Connection structure is invalidated with the\r
+ *  exception of the RemoteAddress element, which can be used to determine the address of the device that\r
+ *  was disconnected.\r
+ */\r
+void Bluetooth_DisconnectionComplete(void)\r
+{\r
+       printf_P(PSTR("Disconnection Complete to Device %02X:%02X:%02X:%02X:%02X:%02X.\r\n"), \r
+                Bluetooth_Connection.RemoteAddress[5], Bluetooth_Connection.RemoteAddress[4],\r
+                Bluetooth_Connection.RemoteAddress[3], Bluetooth_Connection.RemoteAddress[2],\r
+                Bluetooth_Connection.RemoteAddress[1], Bluetooth_Connection.RemoteAddress[0]);\r
+\r
+       LEDs_SetAllLEDs(LEDMASK_USB_READY);\r
+}\r
+\r
+/** Bluetooth stack callback event for a Bluetooth ACL Channel connection request. When is callback fires,\r
+ *  the user application must indicate if the channel connection should be rejected or not, based on the \r
+ *  protocol (PSM) value of the requested channel.\r
+ *\r
+ *  \param[in] PSM  Protocol PSM value for the requested channel\r
+ *\r
+ *  \return Boolean true to accept the channel connection request, false to reject it\r
+ */\r
+bool Bluetooth_ChannelConnectionRequest(const uint16_t PSM)\r
+{\r
+       /* Always accept channel connection requests regardless of PSM */\r
+       return true;\r
+}\r
+\r
+/** Bluetooth stack callback event for when a Bluetooth ACL channel has been fully created and configured,\r
+ *  either at the request of the local device, or the remote device.\r
+ *\r
+ *  \param[in] Channel  Bluetooth ACL data channel information structure for the channel that can now be used\r
+ */\r
+void Bluetooth_ChannelOpened(Bluetooth_Channel_t* const Channel)\r
+{\r
+       /* Save the RFCOMM channel for later use when we want to send RFCOMM data */\r
+       if (Channel->PSM == CHANNEL_PSM_RFCOMM)\r
+         RFCOMMChannel = Channel;\r
+}\r
+\r
+/** Bluetooth stack callback event for a non-signal ACL packet reception. This callback fires once a connection\r
+ *  to a remote Bluetooth device has been made, and the remote device has sent a non-signalling ACL packet.\r
+ *\r
+ *  \param[in] Data     Pointer to a buffer where the received data is stored\r
+ *  \param[in] DataLen  Length of the packet data, in bytes\r
+ *  \param[in] Channel  Bluetooth ACL data channel information structure for the packet's destination channel\r
+ */\r
+void Bluetooth_PacketReceived(void* Data, uint16_t DataLen, Bluetooth_Channel_t* const Channel)\r
+{\r
+       /* Run the correct packet handler based on the received packet's PSM, which indicates the service being carried */\r
+       switch (Channel->PSM)\r
+       {\r
+               case CHANNEL_PSM_SDP:\r
+                       /* Service Discovery Protocol packet */\r
+                       SDP_ProcessPacket(Data, Channel);\r
+                       break;\r
+               case CHANNEL_PSM_RFCOMM:\r
+                       /* RFCOMM (Serial Port) Protocol packet */\r
+                       RFCOMM_ProcessPacket(Data, Channel);\r
+                       break;\r
+               default:\r
+                       /* Unknown Protocol packet */\r
+                       printf_P(PSTR("Unknown Packet Received (Channel 0x%04X, PSM: 0x%02X, Len: 0x%04X):\r\n"),\r
+                                     Channel->LocalNumber, Channel->PSM, DataLen);                     \r
+                       break;\r
+       }\r
+}\r