*
* Class state structure. An instance of this structure should be made for each Audio interface
* within the user application, and passed to each of the Audio class driver functions as the
- * AudioInterfaceInfo parameter. This stores each Audio interface's configuration and state information.
+ * \c AudioInterfaceInfo parameter. This stores each Audio interface's configuration and state information.
*/
typedef struct
{
*
* \param[in,out] AudioInterfaceInfo Pointer to a structure containing an Audio Class configuration and state.
*
- * \return Boolean true if the endpoints were successfully configured, false otherwise.
+ * \return Boolean \c true if the endpoints were successfully configured, \c false otherwise.
*/
bool Audio_Device_ConfigureEndpoints(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo) ATTR_NON_NULL_PTR_ARG(1);
*
* \param[in,out] AudioInterfaceInfo Pointer to a structure containing an Audio Class configuration and state.
*
- * \return Boolean true if the given Audio interface has a sample to be read, false otherwise.
+ * \return Boolean \c true if the given Audio interface has a sample to be read, \c false otherwise.
*/
static inline bool Audio_Device_IsSampleReceived(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo)
ATTR_NON_NULL_PTR_ARG(1) ATTR_ALWAYS_INLINE;
*
* \param[in,out] AudioInterfaceInfo Pointer to a structure containing an Audio Class configuration and state.
*
- * \return Boolean true if the given Audio interface is ready to accept the next sample, false otherwise.
+ * \return Boolean \c true if the given Audio interface is ready to accept the next sample, \c false otherwise.
*/
static inline bool Audio_Device_IsReadyForNextSample(USB_ClassInfo_Audio_Device_t* const AudioInterfaceInfo)
ATTR_NON_NULL_PTR_ARG(1) ATTR_ALWAYS_INLINE;