*
* Refer to the AVRDude project documentation for additional usage instructions.
*
+ * \section Sec_API User Application API
+ *
+ * Several user application functions for FLASH and other special memory area manipulations are exposed by the bootloader,
+ * allowing the user application to call into the bootloader at runtime to read and write FLASH data.
+ *
+ * By default, the bootloader API jump table is located 32 bytes from the end of the device's FLASH memory, and follows the
+ * following layout:
+ *
+ * \code
+ * #define BOOTLOADER_API_START(Index) (void*)(((FLASHEND - 32) + (2 * Index)) / 2)
+ * void (*BootloaderAPI_ErasePage)(uint32_t Address) = BOOTLOADER_API_START(0);
+ * void (*BootloaderAPI_WritePage)(uint32_t Address) = BOOTLOADER_API_START(1);
+ * void (*BootloaderAPI_FillWord)(uint32_t Address, uint16_t Word) = BOOTLOADER_API_START(2);
+ * uint8_t (*BootloaderAPI_ReadSignature)(uint16_t Address) = BOOTLOADER_API_START(3);
+ * uint8_t (*BootloaderAPI_ReadFuse)(uint16_t Address) = BOOTLOADER_API_START(4);
+ * uint8_t (*BootloaderAPI_ReadLock)(void) = BOOTLOADER_API_START(5);
+ * void (*BootloaderAPI_WriteLock)(uint8_t LockBits) = BOOTLOADER_API_START(6);
+ * \endcode
+ *
* \section Sec_Options Project Options
*
* The following defines can be found in this demo, which can control the demo behaviour when defined, or changed in value.