--- /dev/null
+/*\r
+ LUFA Library\r
+ Copyright (C) Dean Camera, 2009.\r
+ \r
+ dean [at] fourwalledcubicle [dot] com\r
+ www.fourwalledcubicle.com\r
+*/\r
+\r
+/*\r
+ Copyright 2009 Denver Gingerich (denver [at] ossguy [dot] com)\r
+ Copyright 2009 Dean Camera (dean [at] fourwalledcubicle [dot] com)\r
+\r
+ Permission to use, copy, modify, and distribute this software\r
+ and its documentation for any purpose and without fee is hereby\r
+ granted, provided that the above copyright notice appear in all\r
+ copies and that both that the copyright notice and this\r
+ permission notice and warranty disclaimer appear in supporting\r
+ documentation, and that the name of the author not be used in\r
+ advertising or publicity pertaining to distribution of the\r
+ software without specific, written prior permission.\r
+\r
+ The author disclaim all warranties with regard to this\r
+ software, including all implied warranties of merchantability\r
+ and fitness. In no event shall the author be liable for any\r
+ special, indirect or consequential damages or any damages\r
+ whatsoever resulting from loss of use, data or profits, whether\r
+ in an action of contract, negligence or other tortious action,\r
+ arising out of or in connection with the use or performance of\r
+ this software.\r
+*/\r
+\r
+/** Circular bit buffer library. This will allow for individual bits\r
+ * to be stored in packed form inside circular buffers, to reduce\r
+ * overall RAM usage.\r
+ */\r
+\r
+#include "CircularBitBuffer.h"\r
+\r
+/** Function to initialize or reset a bit buffer, ready for data to be stored into it. */\r
+void BitBuffer_Init(BitBuffer_t* Buffer)\r
+{\r
+ /* Reset the number of stored bits in the buffer */\r
+ Buffer->Elements = 0;\r
+ \r
+ /* Reset the data in and out pointer structures in the buffer to the first buffer bit */\r
+ Buffer->In.CurrentByte = Buffer->Data;\r
+ Buffer->In.ByteMask = (1 << 0);\r
+ Buffer->Out.CurrentByte = Buffer->Data;\r
+ Buffer->Out.ByteMask = (1 << 0);\r
+}\r
+\r
+/** Function to store the given bit into the given bit buffer. */\r
+void BitBuffer_StoreNextBit(BitBuffer_t* Buffer, bool Bit)\r
+{\r
+ /* If the bit to store is true, set the next bit in the buffer */\r
+ if (Bit)\r
+ *Buffer->In.CurrentByte |= Buffer->In.ByteMask;\r
+ \r
+ /* Increment the number of stored bits in the buffer counter */\r
+ Buffer->Elements++;\r
+ \r
+ /* Check if the current buffer byte is full of stored bits */\r
+ if (Buffer->In.ByteMask == (1 << 7))\r
+ {\r
+ /* Check if the end of the buffer has been reached, if so reset to start of buffer, otherwise advance to next bit */\r
+ if (Buffer->In.CurrentByte != &Buffer->Data[sizeof(Buffer->Data) - 1])\r
+ Buffer->In.CurrentByte++;\r
+ else\r
+ Buffer->In.CurrentByte = Buffer->Data;\r
+ \r
+ /* Reset the storage bit mask in the current buffer byte to the first bit */ \r
+ Buffer->In.ByteMask = (1 << 0);\r
+ }\r
+ else\r
+ {\r
+ /* Shift the current storage bit mask to the next bit in the current byte */\r
+ Buffer->In.ByteMask <<= 1;\r
+ }\r
+}\r
+\r
+/** Function to retrieve the next bit stored in the given bit buffer. */\r
+bool BitBuffer_GetNextBit(BitBuffer_t* Buffer)\r
+{ \r
+ /* Retrieve the value of the next bit stored in the buffer */\r
+ bool Bit = ((*Buffer->Out.CurrentByte & Buffer->Out.ByteMask) != 0);\r
+\r
+ /* Clear the buffer bit */\r
+ *Buffer->Out.CurrentByte &= ~Buffer->Out.ByteMask;\r
+\r
+ /* Decrement the number of stored bits in the buffer counter */\r
+ Buffer->Elements--;\r
+ \r
+ /* Check if the current buffer byte is empty of stored bits */ \r
+ if (Buffer->Out.ByteMask == (1 << 7))\r
+ {\r
+ /* Check if the end of the buffer has been reached, if so reset to start of buffer, otherwise advance to next bit */\r
+ if (Buffer->Out.CurrentByte != &Buffer->Data[sizeof(Buffer->Data) - 1])\r
+ Buffer->Out.CurrentByte++;\r
+ else\r
+ Buffer->Out.CurrentByte = Buffer->Data; \r
+ \r
+ /* Reset the retrieval bit mask in the current buffer byte to the first bit */ \r
+ Buffer->Out.ByteMask = (1 << 0);\r
+ }\r
+ else\r
+ {\r
+ /* Shift the current retrieval bit mask to the next bit in the current byte */\r
+ Buffer->Out.ByteMask <<= 1;\r
+ }\r
+\r
+ /* Return the retrieved bit from the buffer */\r
+ return Bit;\r
+}\r