/*
LUFA Library
- Copyright (C) Dean Camera, 2010.
+ Copyright (C) Dean Camera, 2011.
dean [at] fourwalledcubicle [dot] com
www.lufa-lib.org
*/
/*
- Copyright 2010 Dean Camera (dean [at] fourwalledcubicle [dot] com)
+ Copyright 2011 Dean Camera (dean [at] fourwalledcubicle [dot] com)
Permission to use, copy, modify, distribute, and sell this
software and its documentation for any purpose is hereby granted
#include "AudioInput.h"
/** Flag to indicate if the streaming audio alternative interface has been selected by the host. */
-bool StreamingAudioInterfaceSelected = false;
+static bool StreamingAudioInterfaceSelected = false;
+
/** Main program entry point. This routine contains the overall program flow, including initial
* setup of all components and the main program loop.
}
break;
+ case AUDIO_REQ_GetStatus:
+ /* Get Status request can be directed at either the interface or endpoint, neither is currently used
+ * according to the latest USB Audio 1.0 standard, but must be ACKed with no data when requested */
+ if ((USB_ControlRequest.bmRequestType == (REQDIR_HOSTTODEVICE | REQTYPE_CLASS | REQREC_INTERFACE)) ||
+ (USB_ControlRequest.bmRequestType == (REQDIR_HOSTTODEVICE | REQTYPE_CLASS | REQREC_ENDPOINT)))
+ {
+ Endpoint_ClearSETUP();
+ Endpoint_ClearStatusStage();
+ }
}
}
#endif
/* Write the sample to the buffer */
- Endpoint_Write_Word_LE(AudioSample);
+ Endpoint_Write_16_LE(AudioSample);
/* Check to see if the bank is now full */
if (!(Endpoint_IsReadWriteAllowed()))