X-Git-Url: http://git.linex4red.de/pub/USBasp.git/blobdiff_plain/082537f5bd6b0620ff9b712b9370e5d0c01a61e3..6e29655b5473c6f8235b72654f9aae9cfeb9b078:/LUFA/DoxygenPages/ExportingLibrary.txt diff --git a/LUFA/DoxygenPages/ExportingLibrary.txt b/LUFA/DoxygenPages/ExportingLibrary.txt index 0f45c2324..1cd124235 100644 --- a/LUFA/DoxygenPages/ExportingLibrary.txt +++ b/LUFA/DoxygenPages/ExportingLibrary.txt @@ -1,106 +1,106 @@ -/** \file - * - * This file contains special DoxyGen information for the generation of the main page and other special - * documentation pages. It is not a project source file. - */ - -/** \page Page_ExportingLibrary Exporting the Library for IDE Use - * - * While LUFA was designed to allow for easy compilation in a makefile driven environment, - * it is possible to export the library into a form suitable for drop-in use inside of an - * IDE. - * - * \section Sec_LibraryExport Exporting the Library - * An export of the library is at its most basic, a direct copy of the main "LUFA" source folder from the - * root download folder; this contains the library core which can be re-used within external projects. - * However, as many IDEs attempt to automatically compile all included source files, it is neccesary to - * exclude some directories and files from the library core export to allow for easier integration into - * an IDE project. - * - * \subsection SSec_ManualExport Manual Export - * To manually export the library core, copy over the main LUFA library folder from the LUFA root directory, - * renaming as desired. Within the library core folder, the following directories should be removed or - * excluded from your IDE import: - * - Documentation/ - * - DoxygenPages/ - * - CodeTemplates/ - * - * If required, files from the CodeTemplates/ subdirectory may be copied to your IDE project as needed. - * - * The resulting copy of the library may then be imported into your chosen IDE according to the instructions - * shown in \ref Sec_LibraryImport. - * - * \subsection SSec_AutomaticExport Automatic Export - * If desired, the steps indicated in \ref SSec_ManualExport may be automatically performed, by running the - * command make export_tar from the command line. This will generate two .tar files in the - * current directory, named LUFA_XXXXXX.tar and LUFA_XXXXXX_Code_Templates.tar (where "XXXXXX" is - * the version of the library being exported). The first archive contains the exported LUFA core with the - * non-required files removed, while the second contains an archived copy of the code template files for the - * current LUFA version. - * - * The resulting archived copy of the library may then be extracted to your chosen IDE project source directory - * and imported according to the instructions shown in \ref Sec_LibraryImport. - * - * \section Sec_LibraryImport Importing the Library - * An exported copy of the library may be imported wholesale into an IDE project, if the instructions detailed - * in \ref Sec_LibraryExport are followed. - * - * Specific instructions for importing an exported version of LUFA into various IDEs are listed below. - * - * \subsection SSec_AS56_Import Importing into AVRStudio 5/Atmel Studio 6 - * To import LUFA into a new or existing project, the following steps must be followed. - * - * \subsubsection SSSec_AS56_Import_Step1 Copy over the exported library - * Copy over the exported library archive created via the steps listed in \ref Sec_LibraryExport to your AS5/AS6 - * project directory. - * - * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step1.png - * - * \subsubsection SSSec_AS56_Import_Step2 Extract exported library - * Extract out the contents of the archive to a new folder. This may be any name you wish, however keep in mind - * that this name will need to be referenced within your user application under most circumstances. It is - * suggested that this folder be named "LUFA", or "LUFA" followed by the version string for easy reference. - * - * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step2.png - * - * \subsubsection SSSec_AS56_Import_Step3 Add the library files - * Open your AVRStudio 5/Atmel Studio 6 project. From the "Solution Explorer" pane, click the "Show All Files" - * button on the toolbar to display ghosted icons of files and folders located in the project source directory - * that are not currently added to the project. - * - * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step3.png - * - * Right-click the ghosted version of the extracted LUFA export folder in the Solution Explorer pane, and - * choose the "Add to Project" option from the context menu. This will add the entire LUFA source tree to the - * current project. - * - * \subsubsection SSSec_AS56_Import_Step4 Open Project Toolchain Properties - * In the Solution Explorer pane, click the project node, and press the "Properties" button in the toolbar to - * open the Project Properties window. This window allows you to configure the various project global compiler, - * assembler and linker options. - * - * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step4.png - * - * Click the "Toolchain" tab on the left side of the Project Properties window. - * - * \subsubsection SSSec_AS56_Import_Step5 Configure Project Toolchain Properties - * - * In the GNU C Compiler section, open the "Symbols" page. Click the "Add Item" button to the top-right of the - * "Defined Symbols" section to add new symbols. - * - * At a minimum, you will need to define the following symbols (for more information on these symbols, see - * \ref Page_ConfiguringApps): - * - ARCH - * - F_CPU - * - F_USB - * - BOARD - * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step5_1.png - * - * Next, open the GNU C Compiler section's "Optimization" page. Ensure that the option to prepare functions for - * garbage collection is enabled. - * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step5_2.png - * - * Finally, in the GNU C Linker section, open the "Optimization" page. Ensure that the option to garbage collect - * unused sections is selected. - * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step5_3.png - */ +/** \file + * + * This file contains special DoxyGen information for the generation of the main page and other special + * documentation pages. It is not a project source file. + */ + +/** \page Page_ExportingLibrary Exporting the Library for IDE Use + * + * While LUFA was designed to allow for easy compilation in a makefile driven environment, + * it is possible to export the library into a form suitable for drop-in use inside of an + * IDE. + * + * \section Sec_LibraryExport Exporting the Library + * An export of the library is at its most basic, a direct copy of the main "LUFA" source folder from the + * root download folder; this contains the library core which can be re-used within external projects. + * However, as many IDEs attempt to automatically compile all included source files, it is neccesary to + * exclude some directories and files from the library core export to allow for easier integration into + * an IDE project. + * + * \subsection SSec_ManualExport Manual Export + * To manually export the library core, copy over the main LUFA library folder from the LUFA root directory, + * renaming as desired. Within the library core folder, the following directories should be removed or + * excluded from your IDE import: + * - Documentation/ + * - DoxygenPages/ + * - CodeTemplates/ + * + * If required, files from the CodeTemplates/ subdirectory may be copied to your IDE project as needed. + * + * The resulting copy of the library may then be imported into your chosen IDE according to the instructions + * shown in \ref Sec_LibraryImport. + * + * \subsection SSec_AutomaticExport Automatic Export + * If desired, the steps indicated in \ref SSec_ManualExport may be automatically performed, by running the + * command make export_tar from the command line. This will generate two .tar files in the + * current directory, named LUFA_XXXXXX.tar and LUFA_XXXXXX_Code_Templates.tar (where "XXXXXX" is + * the version of the library being exported). The first archive contains the exported LUFA core with the + * non-required files removed, while the second contains an archived copy of the code template files for the + * current LUFA version. + * + * The resulting archived copy of the library may then be extracted to your chosen IDE project source directory + * and imported according to the instructions shown in \ref Sec_LibraryImport. + * + * \section Sec_LibraryImport Importing the Library + * An exported copy of the library may be imported wholesale into an IDE project, if the instructions detailed + * in \ref Sec_LibraryExport are followed. + * + * Specific instructions for importing an exported version of LUFA into various IDEs are listed below. + * + * \subsection SSec_AS56_Import Importing into AVRStudio 5/Atmel Studio 6 + * To import LUFA into a new or existing project, the following steps must be followed. + * + * \subsubsection SSSec_AS56_Import_Step1 Copy over the exported library + * Copy over the exported library archive created via the steps listed in \ref Sec_LibraryExport to your AS5/AS6 + * project directory. + * + * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step1.png + * + * \subsubsection SSSec_AS56_Import_Step2 Extract exported library + * Extract out the contents of the archive to a new folder. This may be any name you wish, however keep in mind + * that this name will need to be referenced within your user application under most circumstances. It is + * suggested that this folder be named "LUFA", or "LUFA" followed by the version string for easy reference. + * + * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step2.png + * + * \subsubsection SSSec_AS56_Import_Step3 Add the library files + * Open your AVRStudio 5/Atmel Studio 6 project. From the "Solution Explorer" pane, click the "Show All Files" + * button on the toolbar to display ghosted icons of files and folders located in the project source directory + * that are not currently added to the project. + * + * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step3.png + * + * Right-click the ghosted version of the extracted LUFA export folder in the Solution Explorer pane, and + * choose the "Add to Project" option from the context menu. This will add the entire LUFA source tree to the + * current project. + * + * \subsubsection SSSec_AS56_Import_Step4 Open Project Toolchain Properties + * In the Solution Explorer pane, click the project node, and press the "Properties" button in the toolbar to + * open the Project Properties window. This window allows you to configure the various project global compiler, + * assembler and linker options. + * + * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step4.png + * + * Click the "Toolchain" tab on the left side of the Project Properties window. + * + * \subsubsection SSSec_AS56_Import_Step5 Configure Project Toolchain Properties + * + * In the GNU C Compiler section, open the "Symbols" page. Click the "Add Item" button to the top-right of the + * "Defined Symbols" section to add new symbols. + * + * At a minimum, you will need to define the following symbols (for more information on these symbols, see + * \ref Page_ConfiguringApps): + * - ARCH + * - F_CPU + * - F_USB + * - BOARD + * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step5_1.png + * + * Next, open the GNU C Compiler section's "Optimization" page. Ensure that the option to prepare functions for + * garbage collection is enabled. + * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step5_2.png + * + * Finally, in the GNU C Linker section, open the "Optimization" page. Ensure that the option to garbage collect + * unused sections is selected. + * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step5_3.png + */