/** Bluetooth device connection information structure. Once connected to a remote device, this structure tracks the\r
* connection state of the individual L2CAP channels.\r
*/\r
-Bluetooth_Connection_t Bluetooth_Connection = {IsConnected: false};\r
+Bluetooth_Connection_t Bluetooth_Connection = { IsConnected: false };\r
\r
-/** Bluetooth configuration structure. This structure configures the bluetooth stack's user alterable settings. */\r
-Bluetooth_Device_t Bluetooth_DeviceConfiguration =\r
- {\r
- Class: (DEVICE_CLASS_SERVICE_CAPTURING | DEVICE_CLASS_MAJOR_COMPUTER | DEVICE_CLASS_MINOR_COMPUTER_PALM),\r
- PINCode: "0000",\r
- Name: "LUFA Bluetooth Demo"\r
- };\r
+/** Bluetooth device state information structure. This structure contains details on the current Bluetooth stack\r
+ * state.\r
+ */\r
+Bluetooth_Stack_State_t Bluetooth_State = { IsInitialized: false };\r
\r
/** Bluetooth stack initialization function. This function must be called once to initialize the Bluetooth stack,\r
* ready for connection to remote devices.\r
*\r
* \note This function only begins the initialization process; the stack is initialized as the main Bluetooth stack\r
- * management task is repeatedly called. The initialization process ends when the \ref Bluetooth_HCIProcessingState\r
- * global enters the Bluetooth_ProcessEvents state.\r
+ * management task is repeatedly called. The initialization process ends when the IsInitialized element of the\r
+ * \ref Bluetooth_State structure becomes true and the \ref Bluetooth_StackInitialized() callback fires.\r
*/\r
void Bluetooth_Stack_Init(void)\r
{\r
/* Reset the HCI state machine - this will eventually reset the adapter and stack when the Bluetooth stack task is called */\r
- Bluetooth_HCIProcessingState = Bluetooth_Init;\r
+ Bluetooth_State.CurrentHCIState = Bluetooth_Init;\r
+ Bluetooth_State.NextHCIState = Bluetooth_Init;\r
}\r
\r
/** Bluetooth stack management task. This task must be repeatedly called to maintain the Bluetooth stack and any connection\r
\r
/** Retrieves the channel information structure with the given local or remote channel number from the channel list.\r
*\r
- * \param[in] ChannelNumber Channel number to search for in the channel list\r
- * \param[in] SearchByRemoteChannel Indicated whether to search for a channel information structure by the given remote channel\r
- * or local channel number\r
+ * \param[in] SearchValue Value to search for in the channel structure list\r
+ * \param[in] SearchKey Key to search within the channel structure, a CHANNEL_SEARCH_* mask\r
*\r
* \return Pointer to the matching channel information structure in the channel table if found, NULL otherwise\r
*/\r
-Bluetooth_Channel_t* Bluetooth_GetChannelData(const uint16_t ChannelNumber, const bool SearchByRemoteChannel)\r
+Bluetooth_Channel_t* Bluetooth_GetChannelData(const uint16_t SearchValue, const uint8_t SearchKey)\r
{\r
for (uint8_t i = 0; i < BLUETOOTH_MAX_OPEN_CHANNELS; i++)\r
{\r
Bluetooth_Channel_t* ChannelData = &Bluetooth_Connection.Channels[i];\r
\r
- /* Fetch the channel number that is to be matched against from the current channel information struct */\r
- uint16_t SearchChannelNumber = (SearchByRemoteChannel) ? ChannelData->RemoteNumber : ChannelData->LocalNumber;\r
+ bool FoundMatch = false;\r
+ \r
+ switch (SearchKey)\r
+ {\r
+ case CHANNEL_SEARCH_LOCALNUMBER:\r
+ FoundMatch = (SearchValue == ChannelData->LocalNumber);\r
+ break;\r
+ case CHANNEL_SEARCH_REMOTENUMBER:\r
+ FoundMatch = (SearchValue == ChannelData->RemoteNumber);\r
+ break;\r
+ case CHANNEL_SEARCH_PSM:\r
+ FoundMatch = (SearchValue == ChannelData->PSM);\r
+ break;\r
+ }\r
\r
- if (SearchChannelNumber == ChannelNumber)\r
+ if (FoundMatch)\r
return ChannelData;\r
}\r
\r