\r
#include "KeyboardHost.h"\r
\r
-/* Project Tags, for reading out using the ButtLoad project */\r
-BUTTLOADTAG(ProjName, "LUFA KBD Host App");\r
-BUTTLOADTAG(BuildTime, __TIME__);\r
-BUTTLOADTAG(BuildDate, __DATE__);\r
-BUTTLOADTAG(LUFAVersion, "LUFA V" LUFA_VERSION_STRING);\r
-\r
/* Scheduler Task List */\r
TASK_LIST\r
{\r
Pipe_Unfreeze();\r
#endif\r
\r
- /* Ensure pipe contains data and is ready to be read before continuing */\r
- if (!(Pipe_ReadWriteAllowed()))\r
+ /* Check to see if a packet has been received */\r
+ if (!(Pipe_IsINReceived()))\r
{\r
#if !defined(INTERRUPT_DATA_PIPE)\r
- /* Refreeze keyboard data pipe */\r
+ /* Refreeze HID data IN pipe */\r
Pipe_Freeze();\r
#endif\r
-\r
+ \r
return;\r
}\r
\r
- /* Read in keyboard report data */\r
- Pipe_Read_Stream_LE(&KeyboardReport, sizeof(KeyboardReport));\r
- \r
- /* Clear the IN endpoint, ready for next data packet */\r
- Pipe_ClearCurrentBank();\r
-\r
- /* Indicate if the modifier byte is non-zero (special key such as shift is being pressed) */\r
- LEDs_ChangeLEDs(LEDS_LED1, (KeyboardReport.Modifier) ? LEDS_LED1 : 0);\r
- \r
- /* Check if a key has been pressed */\r
- if (KeyboardReport.KeyCode)\r
+ /* Ensure pipe contains data before trying to read from it */\r
+ if (Pipe_IsReadWriteAllowed())\r
{\r
- /* Toggle status LED to indicate keypress */\r
- if (LEDs_GetLEDs() & LEDS_LED2)\r
- LEDs_TurnOffLEDs(LEDS_LED2);\r
- else\r
- LEDs_TurnOnLEDs(LEDS_LED2);\r
- \r
- char PressedKey = 0;\r
-\r
- /* Retrieve pressed key character if alphanumeric */\r
- if ((KeyboardReport.KeyCode >= 0x04) && (KeyboardReport.KeyCode <= 0x1D))\r
- PressedKey = (KeyboardReport.KeyCode - 0x04) + 'A';\r
- else if ((KeyboardReport.KeyCode >= 0x1E) && (KeyboardReport.KeyCode <= 0x27))\r
- PressedKey = (KeyboardReport.KeyCode - 0x1E) + '0';\r
- else if (KeyboardReport.KeyCode == 0x2C)\r
- PressedKey = ' '; \r
- else if (KeyboardReport.KeyCode == 0x28)\r
- PressedKey = '\n';\r
- \r
- /* Print the pressed key character out through the serial port if valid */\r
- if (PressedKey)\r
- putchar(PressedKey);\r
+ /* Read in keyboard report data */\r
+ Pipe_Read_Stream_LE(&KeyboardReport, sizeof(KeyboardReport));\r
+\r
+ /* Indicate if the modifier byte is non-zero (special key such as shift is being pressed) */\r
+ LEDs_ChangeLEDs(LEDS_LED1, (KeyboardReport.Modifier) ? LEDS_LED1 : 0);\r
+ \r
+ /* Check if a key has been pressed */\r
+ if (KeyboardReport.KeyCode)\r
+ {\r
+ /* Toggle status LED to indicate keypress */\r
+ if (LEDs_GetLEDs() & LEDS_LED2)\r
+ LEDs_TurnOffLEDs(LEDS_LED2);\r
+ else\r
+ LEDs_TurnOnLEDs(LEDS_LED2);\r
+ \r
+ char PressedKey = 0;\r
+\r
+ /* Retrieve pressed key character if alphanumeric */\r
+ if ((KeyboardReport.KeyCode >= 0x04) && (KeyboardReport.KeyCode <= 0x1D))\r
+ PressedKey = (KeyboardReport.KeyCode - 0x04) + 'A';\r
+ else if ((KeyboardReport.KeyCode >= 0x1E) && (KeyboardReport.KeyCode <= 0x27))\r
+ PressedKey = (KeyboardReport.KeyCode - 0x1E) + '0';\r
+ else if (KeyboardReport.KeyCode == 0x2C)\r
+ PressedKey = ' '; \r
+ else if (KeyboardReport.KeyCode == 0x28)\r
+ PressedKey = '\n';\r
+ \r
+ /* Print the pressed key character out through the serial port if valid */\r
+ if (PressedKey)\r
+ putchar(PressedKey);\r
+ }\r
}\r
\r
+ \r
+ /* Clear the IN endpoint, ready for next data packet */\r
+ Pipe_ClearIN();\r
+\r
#if !defined(INTERRUPT_DATA_PIPE)\r
/* Refreeze keyboard data pipe */\r
Pipe_Freeze();\r