Dataflash_SendAddressBytes(0, CurrDFPageByte);\r
\r
/* Wait until endpoint is ready before continuing */\r
Dataflash_SendAddressBytes(0, CurrDFPageByte);\r
\r
/* Wait until endpoint is ready before continuing */\r
while (BytesInBlockDiv16 < (VIRTUAL_MEMORY_BLOCK_SIZE >> 4))\r
{\r
/* Check if the endpoint is currently empty */\r
while (BytesInBlockDiv16 < (VIRTUAL_MEMORY_BLOCK_SIZE >> 4))\r
{\r
/* Check if the endpoint is currently empty */\r
Dataflash_WaitWhileBusy();\r
\r
/* If the endpoint is empty, clear it ready for the next packet from the host */\r
Dataflash_WaitWhileBusy();\r
\r
/* If the endpoint is empty, clear it ready for the next packet from the host */\r
while (BytesInBlockDiv16 < (VIRTUAL_MEMORY_BLOCK_SIZE >> 4))\r
{\r
/* Check if the endpoint is currently full */\r
while (BytesInBlockDiv16 < (VIRTUAL_MEMORY_BLOCK_SIZE >> 4))\r
{\r
/* Check if the endpoint is currently full */\r