\r
#include "MIDI.h"\r
\r
-/* Project Tags, for reading out using the ButtLoad project */\r
-BUTTLOADTAG(ProjName, "LUFA MIDI App");\r
-BUTTLOADTAG(BuildTime, __TIME__);\r
-BUTTLOADTAG(BuildDate, __DATE__);\r
-BUTTLOADTAG(LUFAVersion, "LUFA V" LUFA_VERSION_STRING);\r
-\r
/* Scheduler Task List */\r
TASK_LIST\r
{\r
- { Task: USB_USBTask , TaskStatus: TASK_STOP },\r
- { Task: USB_MIDI_Task , TaskStatus: TASK_STOP },\r
+ { .Task = USB_USBTask , .TaskStatus = TASK_STOP },\r
+ { .Task = USB_MIDI_Task , .TaskStatus = TASK_STOP },\r
};\r
\r
/** Main program entry point. This routine configures the hardware required by the application, then\r
/* Hardware Initialization */\r
Joystick_Init();\r
LEDs_Init();\r
- HWB_Init();\r
+ Buttons_Init();\r
\r
/* Indicate USB not ready */\r
UpdateStatus(Status_USBNotReady);\r
}\r
\r
/** Event handler for the USB_Connect event. This indicates that the device is enumerating via the status LEDs. */\r
-EVENT_HANDLER(USB_Connect)\r
+void EVENT_USB_Connect(void)\r
{\r
/* Start USB management task */\r
Scheduler_SetTaskMode(USB_USBTask, TASK_RUN);\r
/** Event handler for the USB_Disconnect event. This indicates that the device is no longer connected to a host via\r
* the status LEDs, disables the sample update and PWM output timers and stops the USB and MIDI management tasks.\r
*/\r
-EVENT_HANDLER(USB_Disconnect)\r
+void EVENT_USB_Disconnect(void)\r
{\r
/* Stop running audio and USB management tasks */\r
Scheduler_SetTaskMode(USB_MIDI_Task, TASK_STOP);\r
/** Event handler for the USB_ConfigurationChanged event. This is fired when the host set the current configuration\r
* of the USB device after enumeration - the device endpoints are configured and the MIDI management task started.\r
*/\r
-EVENT_HANDLER(USB_ConfigurationChanged)\r
+void EVENT_USB_ConfigurationChanged(void)\r
{\r
/* Setup MIDI stream endpoints */\r
Endpoint_ConfigureEndpoint(MIDI_STREAM_OUT_EPNUM, EP_TYPE_BULK,\r
Endpoint_SelectEndpoint(MIDI_STREAM_IN_EPNUM);\r
\r
/* Check if endpoint is ready to be written to */\r
- if (Endpoint_ReadWriteAllowed())\r
+ if (Endpoint_IsINReady())\r
{\r
/* Get current joystick mask, XOR with previous to detect joystick changes */\r
uint8_t JoystickStatus = Joystick_GetStatus();\r
uint8_t JoystickChanges = (JoystickStatus ^ PrevJoystickStatus);\r
\r
- /* Get HWB status - if set use channel 10 (percussion), otherwise use channel 1 */\r
- uint8_t Channel = ((HWB_GetStatus()) ? MIDI_CHANNEL(10) : MIDI_CHANNEL(1));\r
+ /* Get board button status - if pressed use channel 10 (percussion), otherwise use channel 1 */\r
+ uint8_t Channel = ((Buttons_GetStatus() & BUTTONS_BUTTON1) ? MIDI_CHANNEL(10) : MIDI_CHANNEL(1));\r
\r
if (JoystickChanges & JOY_LEFT)\r
SendMIDINoteChange(0x3C, (JoystickStatus & JOY_LEFT), 0, Channel);\r
Endpoint_SelectEndpoint(MIDI_STREAM_OUT_EPNUM);\r
\r
/* Check if endpoint is ready to be read from, if so discard its (unused) data */\r
- if (Endpoint_ReadWriteAllowed())\r
- Endpoint_ClearCurrentBank();\r
+ if (Endpoint_IsOUTReceived())\r
+ Endpoint_ClearOUT();\r
}\r
\r
/** Function to manage status updates to the user. This is done via LEDs on the given board, if available, but may be changed to\r
void SendMIDINoteChange(const uint8_t Pitch, const bool OnOff, const uint8_t CableID, const uint8_t Channel)\r
{\r
/* Wait until endpoint ready for more data */\r
- while (!(Endpoint_ReadWriteAllowed()));\r
+ while (!(Endpoint_IsReadWriteAllowed()));\r
\r
/* Check if the message should be a Note On or Note Off command */\r
uint8_t Command = ((OnOff)? MIDI_COMMAND_NOTE_ON : MIDI_COMMAND_NOTE_OFF);\r
Endpoint_Write_Byte(MIDI_STANDARD_VELOCITY);\r
\r
/* Send the data in the endpoint to the host */\r
- Endpoint_ClearCurrentBank();\r
+ Endpoint_ClearIN();\r
}\r