-/*\r
- LUFA Library\r
- Copyright (C) Dean Camera, 2010.\r
- \r
- dean [at] fourwalledcubicle [dot] com\r
- www.fourwalledcubicle.com\r
-*/\r
-\r
-/*\r
- Copyright 2010 Dean Camera (dean [at] fourwalledcubicle [dot] com)\r
-\r
- Permission to use, copy, modify, distribute, and sell this \r
- software and its documentation for any purpose is hereby granted\r
- without fee, provided that the above copyright notice appear in \r
- all copies and that both that the copyright notice and this\r
- permission notice and warranty disclaimer appear in supporting \r
- documentation, and that the name of the author not be used in \r
- advertising or publicity pertaining to distribution of the \r
- software without specific, written prior permission.\r
-\r
- The author disclaim all warranties with regard to this\r
- software, including all implied warranties of merchantability\r
- and fitness. In no event shall the author be liable for any\r
- special, indirect or consequential damages or any damages\r
- whatsoever resulting from loss of use, data or profits, whether\r
- in an action of contract, negligence or other tortious action,\r
- arising out of or in connection with the use or performance of\r
- this software.\r
-*/\r
-\r
-#include "BluetoothStack.h"\r
-\r
-/** Bluetooth device connection information structure. Once connected to a remote device, this structure tracks the\r
- * connection state of the individual L2CAP channels.\r
- */\r
-Bluetooth_Connection_t Bluetooth_Connection = { IsConnected: false };\r
-\r
-/** Bluetooth device state information structure. This structure contains details on the current Bluetooth stack\r
- * state.\r
- */\r
-Bluetooth_Stack_State_t Bluetooth_State = { IsInitialized: false };\r
-\r
-/** Bluetooth stack initialization function. This function must be called once to initialize the Bluetooth stack,\r
- * ready for connection to remote devices.\r
- *\r
- * \note This function only begins the initialization process; the stack is initialized as the main Bluetooth stack\r
- * management task is repeatedly called. The initialization process ends when the IsInitialized element of the\r
- * \ref Bluetooth_State structure becomes true and the \ref Bluetooth_StackInitialized() callback fires.\r
- */\r
-void Bluetooth_Stack_Init(void)\r
-{\r
- /* Reset the HCI state machine - this will eventually reset the adapter and stack when the Bluetooth stack task is called */\r
- Bluetooth_State.CurrentHCIState = Bluetooth_Init;\r
- Bluetooth_State.NextHCIState = Bluetooth_Init;\r
-}\r
-\r
-/** Bluetooth stack management task. This task must be repeatedly called to maintain the Bluetooth stack and any connection\r
- * to remote Bluetooth devices, including both the HCI control layer and the ACL channel layer.\r
- */\r
-void Bluetooth_Stack_USBTask(void)\r
-{\r
- Bluetooth_HCITask();\r
- Bluetooth_ACLTask();\r
-}\r
-\r
-/** Retrieves the channel information structure with the given local or remote channel number from the channel list.\r
- *\r
- * \param[in] SearchValue Value to search for in the channel structure list\r
- * \param[in] SearchKey Key to search within the channel structure, a CHANNEL_SEARCH_* mask\r
- *\r
- * \return Pointer to the matching channel information structure in the channel table if found, NULL otherwise\r
- */\r
-Bluetooth_Channel_t* Bluetooth_GetChannelData(const uint16_t SearchValue, const uint8_t SearchKey)\r
-{\r
- for (uint8_t i = 0; i < BLUETOOTH_MAX_OPEN_CHANNELS; i++)\r
- {\r
- Bluetooth_Channel_t* ChannelData = &Bluetooth_Connection.Channels[i];\r
- \r
- bool FoundMatch = false;\r
- \r
- switch (SearchKey)\r
- {\r
- case CHANNEL_SEARCH_LOCALNUMBER:\r
- FoundMatch = (SearchValue == ChannelData->LocalNumber);\r
- break;\r
- case CHANNEL_SEARCH_REMOTENUMBER:\r
- FoundMatch = (SearchValue == ChannelData->RemoteNumber);\r
- break;\r
- case CHANNEL_SEARCH_PSM:\r
- FoundMatch = (SearchValue == ChannelData->PSM);\r
- break;\r
- }\r
- \r
- if (FoundMatch)\r
- return ChannelData;\r
- }\r
-\r
- return NULL;\r
-}\r
+/*
+ LUFA Library
+ Copyright (C) Dean Camera, 2010.
+
+ dean [at] fourwalledcubicle [dot] com
+ www.fourwalledcubicle.com
+*/
+
+/*
+ Copyright 2010 Dean Camera (dean [at] fourwalledcubicle [dot] com)
+
+ Permission to use, copy, modify, distribute, and sell this
+ software and its documentation for any purpose is hereby granted
+ without fee, provided that the above copyright notice appear in
+ all copies and that both that the copyright notice and this
+ permission notice and warranty disclaimer appear in supporting
+ documentation, and that the name of the author not be used in
+ advertising or publicity pertaining to distribution of the
+ software without specific, written prior permission.
+
+ The author disclaim all warranties with regard to this
+ software, including all implied warranties of merchantability
+ and fitness. In no event shall the author be liable for any
+ special, indirect or consequential damages or any damages
+ whatsoever resulting from loss of use, data or profits, whether
+ in an action of contract, negligence or other tortious action,
+ arising out of or in connection with the use or performance of
+ this software.
+*/
+
+#include "BluetoothStack.h"
+
+/** Bluetooth device connection information structure. Once connected to a remote device, this structure tracks the
+ * connection state of the individual L2CAP channels.
+ */
+Bluetooth_Connection_t Bluetooth_Connection = { IsConnected: false };
+
+/** Bluetooth device state information structure. This structure contains details on the current Bluetooth stack
+ * state.
+ */
+Bluetooth_Stack_State_t Bluetooth_State = { IsInitialized: false };
+
+/** Bluetooth stack initialization function. This function must be called once to initialize the Bluetooth stack,
+ * ready for connection to remote devices.
+ *
+ * \note This function only begins the initialization process; the stack is initialized as the main Bluetooth stack
+ * management task is repeatedly called. The initialization process ends when the IsInitialized element of the
+ * \ref Bluetooth_State structure becomes true and the \ref Bluetooth_StackInitialized() callback fires.
+ */
+void Bluetooth_Stack_Init(void)
+{
+ /* Reset the HCI state machine - this will eventually reset the adapter and stack when the Bluetooth stack task is called */
+ Bluetooth_State.CurrentHCIState = Bluetooth_Init;
+ Bluetooth_State.NextHCIState = Bluetooth_Init;
+}
+
+/** Bluetooth stack management task. This task must be repeatedly called to maintain the Bluetooth stack and any connection
+ * to remote Bluetooth devices, including both the HCI control layer and the ACL channel layer.
+ */
+void Bluetooth_Stack_USBTask(void)
+{
+ Bluetooth_HCITask();
+ Bluetooth_ACLTask();
+}
+
+/** Retrieves the channel information structure with the given local or remote channel number from the channel list.
+ *
+ * \param[in] SearchValue Value to search for in the channel structure list
+ * \param[in] SearchKey Key to search within the channel structure, a CHANNEL_SEARCH_* mask
+ *
+ * \return Pointer to the matching channel information structure in the channel table if found, NULL otherwise
+ */
+Bluetooth_Channel_t* Bluetooth_GetChannelData(const uint16_t SearchValue, const uint8_t SearchKey)
+{
+ for (uint8_t i = 0; i < BLUETOOTH_MAX_OPEN_CHANNELS; i++)
+ {
+ Bluetooth_Channel_t* ChannelData = &Bluetooth_Connection.Channels[i];
+
+ bool FoundMatch = false;
+
+ switch (SearchKey)
+ {
+ case CHANNEL_SEARCH_LOCALNUMBER:
+ FoundMatch = (SearchValue == ChannelData->LocalNumber);
+ break;
+ case CHANNEL_SEARCH_REMOTENUMBER:
+ FoundMatch = (SearchValue == ChannelData->RemoteNumber);
+ break;
+ case CHANNEL_SEARCH_PSM:
+ FoundMatch = (SearchValue == ChannelData->PSM);
+ break;
+ }
+
+ if (FoundMatch)
+ return ChannelData;
+ }
+
+ return NULL;
+}