- /* Need to do nothing for a full frame to send a BREAK - only one cycle should be needed, however
- * there are reports that sometimes the interface will get stuck in some environments. */
- for (uint8_t i = 0; i < BITS_IN_USART_FRAME; i++)
- {
- /* Wait for a full cycle of the clock */
- while (PIND & (1 << 5));
- while (!(PIND & (1 << 5)));
- }
+ /* Wait for a full cycle of the clock */
+ while (PIND & (1 << 5));
+ while (!(PIND & (1 << 5)));
+ while (PIND & (1 << 5));