- /* Read out tracks in ascending order - when each track buffer is empty, progress to next buffer */\r
- if (TrackDataBuffers[0].Elements)\r
- Buffer = &TrackDataBuffers[0];\r
- else if (TrackDataBuffers[1].Elements)\r
- Buffer = &TrackDataBuffers[1]; \r
- else if (TrackDataBuffers[2].Elements)\r
- Buffer = &TrackDataBuffers[2];\r
- else\r
- return 0;\r
-\r
- KeyboardReport->KeyCode = BitBuffer_GetNextBit(Buffer) ? KEY_1 : KEY_0;\r
- \r
- /* If current track buffer now empty, next report must be a newline to seperate track data */\r
- if (!(Buffer->Elements))\r
- IsNewlineReport = true;\r
+ /* Still data in the current track; convert next bit to a 1 or 0 keypress */\r
+ KeyboardReport->KeyCode = BitBuffer_GetNextBit(CurrentTrackBuffer) ? KEY_1 : KEY_0;\r