* runs the bootloader processing routine until instructed to soft-exit, or hard-reset via the watchdog to start\r
* the loaded application code.\r
*/\r
-int main (void)\r
+int main(void)\r
+{\r
+ /* Configure hardware required by the bootloader */\r
+ SetupHardware();\r
+\r
+ /* Run the USB management task while the bootloader is supposed to be running */\r
+ while (RunBootloader || WaitForExit)\r
+ USB_USBTask();\r
+ \r
+ /* Reset configured hardware back to their original states for the user application */\r
+ ResetHardware();\r
+ \r
+ /* Start the user application */\r
+ AppStartPtr();\r
+}\r
+\r
+/** Configures all hardware required for the bootloader. */\r
+void SetupHardware(void)\r
{\r
/* Disable watchdog if enabled by bootloader/fuses */\r
MCUSR &= ~(1 << WDRF);\r
\r
/* Initialize the USB subsystem */\r
USB_Init();\r
+}\r
\r
- /* Run the USB management task while the bootloader is supposed to be running */\r
- while (RunBootloader || WaitForExit)\r
- USB_USBTask();\r
- \r
+/** Resets all configured hardware required for the bootloader back to their original states. */\r
+void ResetHardware(void)\r
+{\r
/* Shut down the USB subsystem */\r
USB_ShutDown();\r
\r
/* Relocate the interrupt vector table back to the application section */\r
MCUCR = (1 << IVCE);\r
MCUCR = 0;\r
-\r
- /* Reset any used hardware ports back to their defaults */\r
- PORTD = 0;\r
- DDRD = 0;\r
- \r
- #if defined(PORTE)\r
- PORTE = 0;\r
- DDRE = 0;\r
- #endif\r
- \r
- /* Start the user application */\r
- AppStartPtr();\r
}\r
\r
/** Event handler for the USB_Disconnect event. This indicates that the bootloader should exit and the user\r
/* If the request has a data stage, load it into the command struct */\r
if (SentCommand.DataSize)\r
{\r
- while (!(Endpoint_IsOUTReceived()));\r
+ while (!(Endpoint_IsOUTReceived()))\r
+ { \r
+ if (USB_DeviceState == DEVICE_STATE_Unattached)\r
+ return;\r
+ }\r
\r
/* First byte of the data stage is the DNLOAD request's command */\r
SentCommand.Command = Endpoint_Read_Byte();\r
if (!(Endpoint_BytesInEndpoint()))\r
{\r
Endpoint_ClearOUT();\r
- while (!(Endpoint_IsOUTReceived()));\r
+\r
+ while (!(Endpoint_IsOUTReceived()))\r
+ { \r
+ if (USB_DeviceState == DEVICE_STATE_Unattached)\r
+ return;\r
+ }\r
}\r
\r
/* Write the next word into the current flash page */\r
if (!(Endpoint_BytesInEndpoint()))\r
{\r
Endpoint_ClearOUT();\r
- while (!(Endpoint_IsOUTReceived()));\r
+\r
+ while (!(Endpoint_IsOUTReceived()))\r
+ { \r
+ if (USB_DeviceState == DEVICE_STATE_Unattached)\r
+ return;\r
+ }\r
}\r
\r
/* Read the byte from the USB interface and write to to the EEPROM */\r
\r
Endpoint_ClearOUT();\r
\r
- /* Acknowledge status stage */\r
- while (!(Endpoint_IsINReady()));\r
- Endpoint_ClearIN();\r
- \r
+ Endpoint_ClearStatusStage();\r
+\r
break;\r
case DFU_UPLOAD:\r
Endpoint_ClearSETUP();\r
\r
- while (!(Endpoint_IsINReady()));\r
-\r
+ while (!(Endpoint_IsINReady()))\r
+ { \r
+ if (USB_DeviceState == DEVICE_STATE_Unattached)\r
+ return;\r
+ }\r
+ \r
if (DFU_State != dfuUPLOAD_IDLE)\r
{\r
if ((DFU_State == dfuERROR) && IS_ONEBYTE_COMMAND(SentCommand.Data, 0x01)) // Blank Check\r
if (Endpoint_BytesInEndpoint() == FIXED_CONTROL_ENDPOINT_SIZE)\r
{\r
Endpoint_ClearIN();\r
- while (!(Endpoint_IsINReady()));\r
+\r
+ while (!(Endpoint_IsINReady()))\r
+ { \r
+ if (USB_DeviceState == DEVICE_STATE_Unattached)\r
+ return;\r
+ }\r
}\r
\r
/* Read the flash word and send it via USB to the host */\r
if (Endpoint_BytesInEndpoint() == FIXED_CONTROL_ENDPOINT_SIZE)\r
{\r
Endpoint_ClearIN();\r
- while (!(Endpoint_IsINReady()));\r
+ \r
+ while (!(Endpoint_IsINReady()))\r
+ { \r
+ if (USB_DeviceState == DEVICE_STATE_Unattached)\r
+ return;\r
+ }\r
}\r
\r
/* Read the EEPROM byte and send it via USB to the host */\r
\r
Endpoint_ClearIN();\r
\r
- /* Acknowledge status stage */\r
- while (!(Endpoint_IsOUTReceived()));\r
- Endpoint_ClearOUT();\r
-\r
+ Endpoint_ClearStatusStage();\r
break;\r
case DFU_GETSTATUS:\r
Endpoint_ClearSETUP();\r
\r
Endpoint_ClearIN();\r
\r
- /* Acknowledge status stage */\r
- while (!(Endpoint_IsOUTReceived()));\r
- Endpoint_ClearOUT();\r
- \r
+ Endpoint_ClearStatusStage();\r
break; \r
case DFU_CLRSTATUS:\r
Endpoint_ClearSETUP();\r
/* Reset the status value variable to the default OK status */\r
DFU_Status = OK;\r
\r
- /* Acknowledge status stage */\r
- while (!(Endpoint_IsINReady()));\r
- Endpoint_ClearIN();\r
- \r
+ Endpoint_ClearStatusStage();\r
break;\r
case DFU_GETSTATE:\r
Endpoint_ClearSETUP();\r
\r
Endpoint_ClearIN();\r
\r
- /* Acknowledge status stage */\r
- while (!(Endpoint_IsOUTReceived()));\r
- Endpoint_ClearOUT();\r
-\r
+ Endpoint_ClearStatusStage();\r
break;\r
case DFU_ABORT:\r
Endpoint_ClearSETUP();\r
\r
/* Reset the current state variable to the default idle state */\r
DFU_State = dfuIDLE;\r
- \r
- /* Acknowledge status stage */\r
- while (!(Endpoint_IsINReady()));\r
- Endpoint_ClearIN();\r
\r
+ Endpoint_ClearStatusStage();\r
break;\r
}\r
}\r
/** Routine to discard the specified number of bytes from the control endpoint stream. This is used to\r
* discard unused bytes in the stream from the host, including the memory program block suffix.\r
*\r
- * \param NumberOfBytes Number of bytes to discard from the host from the control endpoint\r
+ * \param[in] NumberOfBytes Number of bytes to discard from the host from the control endpoint\r
*/\r
static void DiscardFillerBytes(uint8_t NumberOfBytes)\r
{\r
Endpoint_ClearOUT();\r
\r
/* Wait until next data packet received */\r
- while (!(Endpoint_IsOUTReceived()));\r
+ while (!(Endpoint_IsOUTReceived()))\r
+ { \r
+ if (USB_DeviceState == DEVICE_STATE_Unattached)\r
+ return;\r
+ }\r
}\r
else\r
{\r
static void ProcessReadCommand(void)\r
{\r
const uint8_t BootloaderInfo[3] = {BOOTLOADER_VERSION, BOOTLOADER_ID_BYTE1, BOOTLOADER_ID_BYTE2};\r
- const uint8_t SignatureInfo[3] = {SIGNATURE_0, SIGNATURE_1, SIGNATURE_2};\r
+ const uint8_t SignatureInfo[3] = {AVR_SIGNATURE_1, AVR_SIGNATURE_2, AVR_SIGNATURE_3};\r
\r
uint8_t DataIndexToRead = SentCommand.Data[1];\r
\r