/*
LUFA Library
- Copyright (C) Dean Camera, 2010.
+ Copyright (C) Dean Camera, 2011.
dean [at] fourwalledcubicle [dot] com
www.lufa-lib.org
*/
/*
- Copyright 2010 Dean Camera (dean [at] fourwalledcubicle [dot] com)
+ Copyright 2011 Dean Camera (dean [at] fourwalledcubicle [dot] com)
Permission to use, copy, modify, distribute, and sell this
software and its documentation for any purpose is hereby granted
* User code should include this file, which will in turn include the correct Button driver header file for the
* currently selected board.
*
- * If the BOARD value is set to BOARD_USER, this will include the /Board/Buttons.h file in the user project
+ * If the \c BOARD value is set to \c BOARD_USER, this will include the \c /Board/Buttons.h file in the user project
* directory.
*
- * For possible BOARD makefile values, see \ref Group_BoardTypes.
+ * For possible \c BOARD makefile values, see \ref Group_BoardTypes.
*/
/** \ingroup Group_BoardDrivers
* It provides a way to easily configure and check the status of all the buttons on the board so that appropriate
* actions can be taken.
*
- * If the BOARD value is set to BOARD_USER, this will include the /Board/Dataflash.h file in the user project
+ * If the \c BOARD value is set to \c BOARD_USER, this will include the \c /Board/Dataflash.h file in the user project
* directory. Otherwise, it will include the appropriate built in board driver header file.
*
- * For possible BOARD makefile values, see \ref Group_BoardTypes.
+ * For possible \c BOARD makefile values, see \ref Group_BoardTypes.
*
* \section Sec_ExampleUsage Example Usage
* The following snippet is an example of how this module may be used within a typical