/*
LUFA Library
- Copyright (C) Dean Camera, 2010.
-
+ Copyright (C) Dean Camera, 2011.
+
dean [at] fourwalledcubicle [dot] com
- www.fourwalledcubicle.com
+ www.lufa-lib.org
*/
/*
- Copyright 2010 Dean Camera (dean [at] fourwalledcubicle [dot] com)
+ Copyright 2011 Dean Camera (dean [at] fourwalledcubicle [dot] com)
- Permission to use, copy, modify, distribute, and sell this
+ Permission to use, copy, modify, distribute, and sell this
software and its documentation for any purpose is hereby granted
- without fee, provided that the above copyright notice appear in
+ without fee, provided that the above copyright notice appear in
all copies and that both that the copyright notice and this
- permission notice and warranty disclaimer appear in supporting
- documentation, and that the name of the author not be used in
- advertising or publicity pertaining to distribution of the
+ permission notice and warranty disclaimer appear in supporting
+ documentation, and that the name of the author not be used in
+ advertising or publicity pertaining to distribution of the
software without specific, written prior permission.
The author disclaim all warranties with regard to this
* User code should include this file, which will in turn include the correct Button driver header file for the
* currently selected board.
*
- * If the BOARD value is set to BOARD_USER, this will include the /Board/Buttons.h file in the user project
+ * If the \c BOARD value is set to \c BOARD_USER, this will include the \c /Board/Buttons.h file in the user project
* directory.
*
- * For possible BOARD makefile values, see \ref Group_BoardTypes.
+ * For possible \c BOARD makefile values, see \ref Group_BoardTypes.
*/
/** \ingroup Group_BoardDrivers
* The following files must be built with any user project that uses this module:
* - None
*
- * \section Module Description
+ * \section Sec_ModDescription Module Description
* Hardware buttons driver. This provides an easy to use driver for the hardware buttons present on many boards.
* It provides a way to easily configure and check the status of all the buttons on the board so that appropriate
* actions can be taken.
*
- * If the BOARD value is set to BOARD_USER, this will include the /Board/Dataflash.h file in the user project
+ * If the \c BOARD value is set to \c BOARD_USER, this will include the \c /Board/Dataflash.h file in the user project
* directory. Otherwise, it will include the appropriate built in board driver header file.
*
- * For possible BOARD makefile values, see \ref Group_BoardTypes.
+ * For possible \c BOARD makefile values, see \ref Group_BoardTypes.
+ *
+ * \section Sec_ExampleUsage Example Usage
+ * The following snippet is an example of how this module may be used within a typical
+ * application.
+ *
+ * \code
+ * // Initialise the button driver before first use
+ * Buttons_Init();
+ *
+ * printf("Waiting for button press...\r\n");
+ *
+ * // Loop until a board button has been pressed
+ * uint8_t ButtonPress;
+ * while (!(ButtonPress = Buttons_GetStatus())) {};
*
+ * // Display which button was pressed (assuming two board buttons)
+ * printf("Button pressed: %s\r\n", (ButtonPress == BUTTONS_BUTTON1) ? "Button 1" : "Button 2");
+ * \endcode
+ *
* @{
*/
/* Includes: */
#include "../../Common/Common.h"
-
+
#if (BOARD == BOARD_NONE)
#error The Board Buttons driver cannot be used if the makefile BOARD option is not set.
#elif (BOARD == BOARD_USBKEY)
#elif (BOARD == BOARD_EVK527)
#include "EVK527/Buttons.h"
#elif (BOARD == BOARD_USBTINYMKII)
- #include "USBTINYMKII/Buttons.h"
+ #include "USBTINYMKII/Buttons.h"
#elif (BOARD == BOARD_BENITO)
#include "BENITO/Buttons.h"
#elif (BOARD == BOARD_JMDBU2)
#include "USBFOO/Buttons.h"
#elif (BOARD == BOARD_UDIP)
#include "UDIP/Buttons.h"
+ #elif (BOARD == BOARD_CULV3)
+ #include "CULV3/Buttons.h"
+ #elif (BOARD == BOARD_MINIMUS)
+ #include "MINIMUS/Buttons.h"
+ #elif (BOARD == BOARD_MICROSIN162)
+ #include "MICROSIN162/Buttons.h"
#elif (BOARD == BOARD_USER)
#include "Board/Buttons.h"
#else
#error The selected board does not contain any GPIO buttons.
#endif
-
+
/* Pseudo-Functions for Doxygen: */
#if defined(__DOXYGEN__)
/** Initialises the BUTTONS driver, so that the current button position can be read. This sets the appropriate
* This must be called before any Button driver functions are used.
*/
static inline void Buttons_Init(void);
-
+
/** Returns a mask indicating which board buttons are currently pressed.
*
* \return Mask indicating which board buttons are currently pressed.
#endif
/** @} */
+