/* Scheduler Task List */\r
TASK_LIST\r
{\r
- { Task: USB_USBTask , TaskStatus: TASK_STOP },\r
- { Task: USB_MIDI_Task , TaskStatus: TASK_STOP },\r
+ { .Task = USB_USBTask , .TaskStatus = TASK_STOP },\r
+ { .Task = USB_MIDI_Task , .TaskStatus = TASK_STOP },\r
};\r
\r
/** Main program entry point. This routine configures the hardware required by the application, then\r
/* Hardware Initialization */\r
Joystick_Init();\r
LEDs_Init();\r
- HWB_Init();\r
+ Buttons_Init();\r
\r
/* Indicate USB not ready */\r
UpdateStatus(Status_USBNotReady);\r
uint8_t JoystickStatus = Joystick_GetStatus();\r
uint8_t JoystickChanges = (JoystickStatus ^ PrevJoystickStatus);\r
\r
- /* Get HWB status - if set use channel 10 (percussion), otherwise use channel 1 */\r
- uint8_t Channel = ((HWB_GetStatus()) ? MIDI_CHANNEL(10) : MIDI_CHANNEL(1));\r
+ /* Get board button status - if pressed use channel 10 (percussion), otherwise use channel 1 */\r
+ uint8_t Channel = ((Buttons_GetStatus() & BUTTONS_BUTTON1) ? MIDI_CHANNEL(10) : MIDI_CHANNEL(1));\r
\r
if (JoystickChanges & JOY_LEFT)\r
SendMIDINoteChange(0x3C, (JoystickStatus & JOY_LEFT), 0, Channel);\r