/* Note, Port number should be specified in BIG endian to simplify network code */
/* Check to see if the port entry is already in the port state table */
- for (uint8_t PTableEntry = 0; PTableEntry < MAX_TCP_CONNECTIONS; PTableEntry++)
+ for (uint8_t PTableEntry = 0; PTableEntry < MAX_OPEN_TCP_PORTS; PTableEntry++)
{
/* Find existing entry for the port in the table, update it if found */
if (PortStateTable[PTableEntry].Port == Port)
/* Check if trying to open the port -- if so we need to find an unused (closed) entry and replace it */
if (State == TCP_Port_Open)
{
- for (uint8_t PTableEntry = 0; PTableEntry < MAX_TCP_CONNECTIONS; PTableEntry++)
+ for (uint8_t PTableEntry = 0; PTableEntry < MAX_OPEN_TCP_PORTS; PTableEntry++)
{
/* Find a closed port entry in the table, change it to the given port and state */
if (PortStateTable[PTableEntry].State == TCP_Port_Closed)
{
/* Note, Port number should be specified in BIG endian to simplify network code */
- for (uint8_t PTableEntry = 0; PTableEntry < MAX_TCP_CONNECTIONS; PTableEntry++)
+ for (uint8_t PTableEntry = 0; PTableEntry < MAX_OPEN_TCP_PORTS; PTableEntry++)
{
/* Find existing entry for the port in the table, return the port status if found */
if (PortStateTable[PTableEntry].Port == Port)