uint8_t Mem_Block_Flags[(NUM_BLOCKS / 4) + ((NUM_BLOCKS % 4) ? 1 : 0)];\r
uint8_t FlagMaskLookupMask[4];\r
uint8_t FlagMaskLookupNum[4];\r
-} Mem_MemData = {FlagMaskLookupMask: {(3 << 0), (3 << 2), (3 << 4), (3 << 6)},\r
- FlagMaskLookupNum: { 0, 2, 4, 6}};\r
+} Mem_MemData = {.FlagMaskLookupMask = {(3 << 0), (3 << 2), (3 << 4), (3 << 6)},\r
+ .FlagMaskLookupNum = { 0, 2, 4, 6}};\r
\r
static uint8_t Mem_GetBlockFlags(const Block_Number_t BlockNum)\r
{\r