AppConfigHeaders: Merge in latest trunk.
[pub/USBasp.git] / LUFA / Drivers / Board / Buttons.h
index 3dd89a9..1b70a6b 100644 (file)
@@ -1,13 +1,13 @@
 /*
              LUFA Library
 /*
              LUFA Library
-     Copyright (C) Dean Camera, 2011.
+     Copyright (C) Dean Camera, 2012.
 
   dean [at] fourwalledcubicle [dot] com
            www.lufa-lib.org
 */
 
 /*
 
   dean [at] fourwalledcubicle [dot] com
            www.lufa-lib.org
 */
 
 /*
-  Copyright 2011  Dean Camera (dean [at] fourwalledcubicle [dot] com)
+  Copyright 2012  Dean Camera (dean [at] fourwalledcubicle [dot] com)
 
   Permission to use, copy, modify, distribute, and sell this
   software and its documentation for any purpose is hereby granted
 
   Permission to use, copy, modify, distribute, and sell this
   software and its documentation for any purpose is hereby granted
  *  \code
  *      // Initialize the button driver before first use
  *      Buttons_Init();
  *  \code
  *      // Initialize the button driver before first use
  *      Buttons_Init();
- *
+ *      
  *      printf("Waiting for button press...\r\n");
  *      printf("Waiting for button press...\r\n");
- *
+ *      
  *      // Loop until a board button has been pressed
  *      uint8_t ButtonPress;
  *      while (!(ButtonPress = Buttons_GetStatus())) {};
  *      // Loop until a board button has been pressed
  *      uint8_t ButtonPress;
  *      while (!(ButtonPress = Buttons_GetStatus())) {};
- *
+ *      
  *      // Display which button was pressed (assuming two board buttons)
  *      printf("Button pressed: %s\r\n", (ButtonPress == BUTTONS_BUTTON1) ? "Button 1" : "Button 2");
  *  \endcode
  *      // Display which button was pressed (assuming two board buttons)
  *      printf("Button pressed: %s\r\n", (ButtonPress == BUTTONS_BUTTON1) ? "Button 1" : "Button 2");
  *  \endcode
                        #include "XMEGA/A3BU_XPLAINED/Buttons.h"
                #elif ((BOARD == BOARD_USB2AX) || (BOARD == BOARD_USB2AX_V3))
                        #include "AVR8/USB2AX/Buttons.h"
                        #include "XMEGA/A3BU_XPLAINED/Buttons.h"
                #elif ((BOARD == BOARD_USB2AX) || (BOARD == BOARD_USB2AX_V3))
                        #include "AVR8/USB2AX/Buttons.h"
+               #elif ((BOARD == BOARD_MICROPENDOUS_32U2) || (BOARD == BOARD_MICROPENDOUS_A) || \
+                      (BOARD == BOARD_MICROPENDOUS_1)    || (BOARD == BOARD_MICROPENDOUS_2) || \
+                      (BOARD == BOARD_MICROPENDOUS_3)    || (BOARD == BOARD_MICROPENDOUS_4) || \
+                      (BOARD == BOARD_MICROPENDOUS_REV1) || (BOARD == BOARD_MICROPENDOUS_REV2) || \
+                      (BOARD == BOARD_MICROPENDOUS_DIP))
+                       #include "AVR8/MICROPENDOUS/Buttons.h"
+               #elif (BOARD == BOARD_B1_XPLAINED)
+                       #include "XMEGA/B1_XPLAINED/Buttons.h"
+               #elif (BOARD == BOARD_OLIMEX32U4)
+                       #include "AVR8/OLIMEX32U4/Buttons.h"            
+               #elif (BOARD == BOARD_OLIMEXT32U4)
+                       #include "AVR8/OLIMEXT32U4/Buttons.h"           
                #else
                        #include "Board/Buttons.h"
                #endif
                #else
                        #include "Board/Buttons.h"
                #endif