- Permission to use, copy, modify, distribute, and sell this
+ Permission to use, copy, modify, distribute, and sell this
- permission notice and warranty disclaimer appear in supporting
- documentation, and that the name of the author not be used in
- advertising or publicity pertaining to distribution of the
+ permission notice and warranty disclaimer appear in supporting
+ documentation, and that the name of the author not be used in
+ advertising or publicity pertaining to distribution of the
software without specific, written prior permission.
The author disclaim all warranties with regard to this
software without specific, written prior permission.
The author disclaim all warranties with regard to this
/** Main program entry point. This routine contains the overall program flow, including initial
* setup of all components and the main program loop.
*/
/** Main program entry point. This routine contains the overall program flow, including initial
* setup of all components and the main program loop.
*/
{
if ((ReceivedMIDIEvent.Command == (MIDI_COMMAND_NOTE_ON >> 4)) && (ReceivedMIDIEvent.Data3 > 0))
LEDs_SetAllLEDs(ReceivedMIDIEvent.Data2 > 64 ? LEDS_LED1 : LEDS_LED2);
else
LEDs_SetAllLEDs(LEDS_NO_LEDS);
}
{
if ((ReceivedMIDIEvent.Command == (MIDI_COMMAND_NOTE_ON >> 4)) && (ReceivedMIDIEvent.Data3 > 0))
LEDs_SetAllLEDs(ReceivedMIDIEvent.Data2 > 64 ? LEDS_LED1 : LEDS_LED2);
else
LEDs_SetAllLEDs(LEDS_NO_LEDS);
}
/* Get current joystick mask, XOR with previous to detect joystick changes */
uint8_t JoystickStatus = Joystick_GetStatus();
uint8_t JoystickChanges = (JoystickStatus ^ PrevJoystickStatus);
/* Get current joystick mask, XOR with previous to detect joystick changes */
uint8_t JoystickStatus = Joystick_GetStatus();
uint8_t JoystickChanges = (JoystickStatus ^ PrevJoystickStatus);
/* Get board button status - if pressed use channel 10 (percussion), otherwise use channel 1 */
uint8_t Channel = ((Buttons_GetStatus() & BUTTONS_BUTTON1) ? MIDI_CHANNEL(10) : MIDI_CHANNEL(1));
/* Get board button status - if pressed use channel 10 (percussion), otherwise use channel 1 */
uint8_t Channel = ((Buttons_GetStatus() & BUTTONS_BUTTON1) ? MIDI_CHANNEL(10) : MIDI_CHANNEL(1));
if (JoystickChanges & JOY_DOWN)
{
MIDICommand = ((JoystickStatus & JOY_DOWN)? MIDI_COMMAND_NOTE_ON : MIDI_COMMAND_NOTE_OFF);
if (JoystickChanges & JOY_DOWN)
{
MIDICommand = ((JoystickStatus & JOY_DOWN)? MIDI_COMMAND_NOTE_ON : MIDI_COMMAND_NOTE_OFF);
if (MIDICommand)
{
MIDI_EventPacket_t MIDIEvent = (MIDI_EventPacket_t)
{
.CableNumber = 0,
.Command = (MIDICommand >> 4),
if (MIDICommand)
{
MIDI_EventPacket_t MIDIEvent = (MIDI_EventPacket_t)
{
.CableNumber = 0,
.Command = (MIDICommand >> 4),
MIDI_Device_SendEventPacket(&Keyboard_MIDI_Interface, &MIDIEvent);
MIDI_Device_Flush(&Keyboard_MIDI_Interface);
}
MIDI_Device_SendEventPacket(&Keyboard_MIDI_Interface, &MIDIEvent);
MIDI_Device_Flush(&Keyboard_MIDI_Interface);
}
-/** Event handler for the library USB Unhandled Control Request event. */
-void EVENT_USB_Device_UnhandledControlRequest(void)
+/** Event handler for the library USB Control Request reception event. */
+void EVENT_USB_Device_ControlRequest(void)