* - DoxygenPages/\r
* - CodeTemplates/\r
*\r
- * If required, files from the CodeTemplates/ subdirectory may be copied to your IDE project as required.\r
+ * If required, files from the CodeTemplates/ subdirectory may be copied to your IDE project as needed.\r
*\r
* The resulting copy of the library may then be imported into your chosen IDE according to the instructions\r
* shown in \ref Sec_LibraryImport.\r
*\r
* \subsection SSec_AutomaticExport Automatic Export\r
* If desired, the steps indicated in \ref SSec_ManualExport may be automatically performed, by running the\r
- * command <b><code>make export_tar</code></b> from the command line. This will generate two .TAR files in the\r
- * current directory, named <b>LUFA_<i>{Version Number}</i>.tar</b> and\r
- * <b>LUFA_<i>{Version Number}</i>_Code_Templates.tar</b>. The first archive contains the exported LUFA core\r
- * with the non-required files removed, while the second contains an archived copy of the code template files\r
- * for the current LUFA version.\r
+ * command <b><code>make export_tar</code></b> from the command line. This will generate two .tar files in the\r
+ * current directory, named <code>LUFA_XXXXXX.tar</code> and <code>LUFA_XXXXXX_Code_Templates.tar</code> (where "XXXXXX" is\r
+ * the version of the library being exported). The first archive contains the exported LUFA core with the\r
+ * non-required files removed, while the second contains an archived copy of the code template files for the\r
+ * current LUFA version.\r
*\r
* The resulting archived copy of the library may then be extracted to your chosen IDE project source directory\r
* and imported according to the instructions shown in \ref Sec_LibraryImport.\r
* Copy over the exported library archive created via the steps listed in \ref Sec_LibraryExport to your AS5/AS6\r
* project directory.\r
*\r
- * \image html Images\AS5_AS6_Import\AS5_AS6_Import_Step1.png\r
+ * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step1.png\r
*\r
* \subsubsection SSSec_AS56_Import_Step2 Extract exported library\r
* Extract out the contents of the archive to a new folder. This may be any name you wish, however keep in mind\r
* that this name will need to be referenced within your user application under most circumstances. It is\r
* suggested that this folder be named "LUFA", or "LUFA" followed by the version string for easy reference.\r
*\r
- * \image html Images\AS5_AS6_Import\AS5_AS6_Import_Step2.png\r
+ * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step2.png\r
*\r
* \subsubsection SSSec_AS56_Import_Step3 Add the library files\r
* Open your AVRStudio 5/Atmel Studio 6 project. From the "Solution Explorer" pane, click the "Show All Files"\r
* button on the toolbar to display ghosted icons of files and folders located in the project source directory\r
* that are not currently added to the project.\r
*\r
- * \image html Images\AS5_AS6_Import\AS5_AS6_Import_Step3.png\r
+ * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step3.png\r
*\r
* Right-click the ghosted version of the extracted LUFA export folder in the Solution Explorer pane, and\r
* choose the "Add to Project" option from the context menu. This will add the entire LUFA source tree to the\r
* open the Project Properties window. This window allows you to configure the various project global compiler,\r
* assembler and linker options.\r
*\r
- * \image html Images\AS5_AS6_Import\AS5_AS6_Import_Step4.png\r
+ * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step4.png\r
* \r
* Click the "Toolchain" tab on the left side of the Project Properties window.\r
*\r
* - F_CPU\r
* - F_USB\r
* - BOARD\r
- * \image html Images\AS5_AS6_Import\AS5_AS6_Import_Step5_1.png\r
+ * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step5_1.png\r
*\r
* Next, open the GNU C Compiler section's "Optimization" page. Ensure that the option to prepare functions for\r
* garbage collection is enabled.\r
- * \image html Images\AS5_AS6_Import\AS5_AS6_Import_Step5_2.png\r
+ * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step5_2.png\r
*\r
* Finally, in the GNU C Linker section, open the "Optimization" page. Ensure that the option to garbage collect\r
* unused sections is selected.\r
- * \image html Images\AS5_AS6_Import\AS5_AS6_Import_Step5_3.png\r
+ * \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step5_3.png\r
*/\r