#include "AudioInput.h"
/** Flag to indicate if the streaming audio alternative interface has been selected by the host. */
-bool StreamingAudioInterfaceSelected = false;
+static bool StreamingAudioInterfaceSelected = false;
+
/** Main program entry point. This routine contains the overall program flow, including initial
* setup of all components and the main program loop.
#endif
/* Write the sample to the buffer */
- Endpoint_Write_Word_LE(AudioSample);
+ Endpoint_Write_16_LE(AudioSample);
/* Check to see if the bank is now full */
if (!(Endpoint_IsReadWriteAllowed()))