- * <b>FAST_STREAM_TRANSFERS</b> - ( \ref Group_EndpointPacketManagement , \ref Group_PipePacketManagement )\n
- * By default, streams are transferred internally via a loop, sending or receiving one byte per iteration before checking for a bank full
- * or empty condition. This allows for multiple stream functions to be chained together easily, as there are no alignment issues. However,
- * this can lead to heavy performance penalties in applications where large streams are used frequently. When this compile time option is
- * used, bytes are sent or received in groups of 8 bytes at a time increasing performance at the expense of a larger flash memory consumption
- * due to the extra code required to deal with byte alignment.
- *