* actions can be taken.
*
* If the \c BOARD value is set to \c BOARD_USER, this will include the \c /Board/Buttons.h file in the user project
- * directory. Otherwise, it will include the appropriate built in board driver header file.
+ * directory. Otherwise, it will include the appropriate built-in board driver header file.
*
* For possible \c BOARD makefile values, see \ref Group_BoardTypes.
*
#elif (BOARD == BOARD_B1_XPLAINED)
#include "XMEGA/B1_XPLAINED/Buttons.h"
#elif (BOARD == BOARD_OLIMEX32U4)
- #include "AVR8/OLIMEX32U4/Buttons.h"
+ #include "AVR8/OLIMEX32U4/Buttons.h"
#elif (BOARD == BOARD_OLIMEXT32U4)
- #include "AVR8/OLIMEXT32U4/Buttons.h"
+ #include "AVR8/OLIMEXT32U4/Buttons.h"
#elif (BOARD == BOARD_OLIMEXISPMK2)
- #include "AVR8/OLIMEXISPMK2/Buttons.h"
+ #include "AVR8/OLIMEXISPMK2/Buttons.h"
+ #elif (BOARD == BOARD_UC3A3_XPLAINED)
+ #include "UC3/UC3A3_XPLAINED/Buttons.h"
#else
#include "Board/Buttons.h"
#endif
/** Returns a mask indicating which board buttons are currently pressed.
*
- * \return Mask indicating which board buttons are currently pressed.
+ * \return Mask of \c BUTTONS_BUTTON* constants indicating which board buttons are currently pressed.
*/
static inline uint_reg_t Buttons_GetStatus(void) ATTR_WARN_UNUSED_RESULT;
#endif