Add board driver support for the EVK1100 board.
[pub/USBasp.git] / Projects / Webserver / Lib / TELNETServerApp.c
index da91086..0720a47 100644 (file)
@@ -1,21 +1,21 @@
 /*
              LUFA Library
-     Copyright (C) Dean Camera, 2010.
-              
+     Copyright (C) Dean Camera, 2011.
+
   dean [at] fourwalledcubicle [dot] com
-      www.fourwalledcubicle.com
+           www.lufa-lib.org
 */
 
 /*
-  Copyright 2010  Dean Camera (dean [at] fourwalledcubicle [dot] com)
+  Copyright 2011  Dean Camera (dean [at] fourwalledcubicle [dot] com)
 
-  Permission to use, copy, modify, distribute, and sell this 
+  Permission to use, copy, modify, distribute, and sell this
   software and its documentation for any purpose is hereby granted
-  without fee, provided that the above copyright notice appear in 
+  without fee, provided that the above copyright notice appear in
   all copies and that both that the copyright notice and this
-  permission notice and warranty disclaimer appear in supporting 
-  documentation, and that the name of the author not be used in 
-  advertising or publicity pertaining to distribution of the 
+  permission notice and warranty disclaimer appear in supporting
+  documentation, and that the name of the author not be used in
+  advertising or publicity pertaining to distribution of the
   software without specific, written prior permission.
 
   The author disclaim all warranties with regard to this
@@ -35,7 +35,7 @@
  *  TELNET Webserver Application. When connected to the uIP stack,
  *  this will serve out raw TELNET to the client on port 23.
  */
+
 #define  INCLUDE_FROM_TELNETSERVERAPP_C
 #include "TELNETServerApp.h"
 
@@ -50,11 +50,11 @@ const char PROGMEM TELNETMenu[] = "\r\n"
                                   "     c) List Active TCP Connections\r\n"
                                   "  =========================\r\n"
                                   "\r\n>";
-                                                                 
+
 /** Header to print before the current connections are printed to the client */
 const char PROGMEM CurrentConnectionsHeader[] = "\r\n* Current TCP Connections: *\r\n";
 
-/** Initialization function for the simple HTTP webserver. */
+/** Initialization function for the simple TELNET webserver. */
 void TELNETServerApp_Init(void)
 {
        /* Listen on port 23 for TELNET connections from hosts */
@@ -78,7 +78,7 @@ void TELNETServerApp_Callback(void)
        if (uip_acked())
        {
                /* Progress to the next state once the current state's data has been ACKed */
-               AppState->TELNETServer.CurrentState = AppState->TELNETServer.NextState; 
+               AppState->TELNETServer.CurrentState = AppState->TELNETServer.NextState;
        }
 
        if (uip_rexmit() || uip_acked() || uip_newdata() || uip_connected() || uip_poll())
@@ -89,14 +89,14 @@ void TELNETServerApp_Callback(void)
                                /* Copy over and send the TELNET welcome message upon first connection */
                                strcpy_P(AppData, WelcomeHeader);
                                uip_send(AppData, strlen(AppData));
-                               
+
                                AppState->TELNETServer.NextState = TELNET_STATE_SendMenu;
                                break;
                        case TELNET_STATE_SendMenu:
                                /* Copy over and send the TELNET menu to the client */
                                strcpy_P(AppData, TELNETMenu);
                                uip_send(AppData, strlen(AppData));
-                               
+
                                AppState->TELNETServer.NextState = TELNET_STATE_GetCommand;
                                break;
                        case TELNET_STATE_GetCommand:
@@ -105,7 +105,7 @@ void TELNETServerApp_Callback(void)
 
                                /* Save the issued command for later processing */
                                AppState->TELNETServer.IssuedCommand = AppData[0];
+
                                AppState->TELNETServer.CurrentState  = TELNET_STATE_SendResponse;
                                break;
                        case TELNET_STATE_SendResponse:
@@ -124,7 +124,7 @@ void TELNETServerApp_Callback(void)
                                AppState->TELNETServer.NextState = TELNET_STATE_SendMenu;
                                break;
                }
-       }               
+       }
 }
 
 /** Sends a list of active TCP connections to the TELNET client. */
@@ -133,7 +133,7 @@ static void TELNETServerApp_DisplayTCPConnections(void)
        char* const AppData    = (char*)uip_appdata;
 
        strcpy_P(AppData, CurrentConnectionsHeader);
-                                                       
+
        uint16_t ResponseLen     = strlen(AppData);
        uint8_t  ActiveConnCount = 0;
 
@@ -141,12 +141,12 @@ static void TELNETServerApp_DisplayTCPConnections(void)
        for (uint8_t i = 0; i < UIP_CONNS; i++)
        {
                struct uip_conn* CurrConnection = &uip_conns[i];
-               
+
                /* If the connection is not closed, it is active and must be added to the out buffer */
                if (CurrConnection->tcpstateflags != UIP_CLOSED)
                {
                        /* Add the current connection's details to the out buffer */
-                       ResponseLen += sprintf_P(&AppData[ResponseLen], PSTR("%u) %02d.%02d.%02d.%02d (Local %u, Remote %u)\r\n"),
+                       ResponseLen += sprintf_P(&AppData[ResponseLen], PSTR("%u) %d.%d.%d.%d (Local Port %u <=> Remote Port %u)\r\n"),
                                                 ++ActiveConnCount,
                                                 CurrConnection->ripaddr.u8[0],
                                                 CurrConnection->ripaddr.u8[1],
@@ -160,3 +160,4 @@ static void TELNETServerApp_DisplayTCPConnections(void)
 }
 
 #endif
+