Update UC3 platform driver support to use the bitmasks defined in the header files...
[pub/USBasp.git] / Projects / Webserver / Lib / TELNETServerApp.c
index da91086..0720a47 100644 (file)
@@ -1,21 +1,21 @@
 /*
              LUFA Library
 /*
              LUFA Library
-     Copyright (C) Dean Camera, 2010.
-              
+     Copyright (C) Dean Camera, 2011.
+
   dean [at] fourwalledcubicle [dot] com
   dean [at] fourwalledcubicle [dot] com
-      www.fourwalledcubicle.com
+           www.lufa-lib.org
 */
 
 /*
 */
 
 /*
-  Copyright 2010  Dean Camera (dean [at] fourwalledcubicle [dot] com)
+  Copyright 2011  Dean Camera (dean [at] fourwalledcubicle [dot] com)
 
 
-  Permission to use, copy, modify, distribute, and sell this 
+  Permission to use, copy, modify, distribute, and sell this
   software and its documentation for any purpose is hereby granted
   software and its documentation for any purpose is hereby granted
-  without fee, provided that the above copyright notice appear in 
+  without fee, provided that the above copyright notice appear in
   all copies and that both that the copyright notice and this
   all copies and that both that the copyright notice and this
-  permission notice and warranty disclaimer appear in supporting 
-  documentation, and that the name of the author not be used in 
-  advertising or publicity pertaining to distribution of the 
+  permission notice and warranty disclaimer appear in supporting
+  documentation, and that the name of the author not be used in
+  advertising or publicity pertaining to distribution of the
   software without specific, written prior permission.
 
   The author disclaim all warranties with regard to this
   software without specific, written prior permission.
 
   The author disclaim all warranties with regard to this
@@ -35,7 +35,7 @@
  *  TELNET Webserver Application. When connected to the uIP stack,
  *  this will serve out raw TELNET to the client on port 23.
  */
  *  TELNET Webserver Application. When connected to the uIP stack,
  *  this will serve out raw TELNET to the client on port 23.
  */
+
 #define  INCLUDE_FROM_TELNETSERVERAPP_C
 #include "TELNETServerApp.h"
 
 #define  INCLUDE_FROM_TELNETSERVERAPP_C
 #include "TELNETServerApp.h"
 
@@ -50,11 +50,11 @@ const char PROGMEM TELNETMenu[] = "\r\n"
                                   "     c) List Active TCP Connections\r\n"
                                   "  =========================\r\n"
                                   "\r\n>";
                                   "     c) List Active TCP Connections\r\n"
                                   "  =========================\r\n"
                                   "\r\n>";
-                                                                 
+
 /** Header to print before the current connections are printed to the client */
 const char PROGMEM CurrentConnectionsHeader[] = "\r\n* Current TCP Connections: *\r\n";
 
 /** Header to print before the current connections are printed to the client */
 const char PROGMEM CurrentConnectionsHeader[] = "\r\n* Current TCP Connections: *\r\n";
 
-/** Initialization function for the simple HTTP webserver. */
+/** Initialization function for the simple TELNET webserver. */
 void TELNETServerApp_Init(void)
 {
        /* Listen on port 23 for TELNET connections from hosts */
 void TELNETServerApp_Init(void)
 {
        /* Listen on port 23 for TELNET connections from hosts */
@@ -78,7 +78,7 @@ void TELNETServerApp_Callback(void)
        if (uip_acked())
        {
                /* Progress to the next state once the current state's data has been ACKed */
        if (uip_acked())
        {
                /* Progress to the next state once the current state's data has been ACKed */
-               AppState->TELNETServer.CurrentState = AppState->TELNETServer.NextState; 
+               AppState->TELNETServer.CurrentState = AppState->TELNETServer.NextState;
        }
 
        if (uip_rexmit() || uip_acked() || uip_newdata() || uip_connected() || uip_poll())
        }
 
        if (uip_rexmit() || uip_acked() || uip_newdata() || uip_connected() || uip_poll())
@@ -89,14 +89,14 @@ void TELNETServerApp_Callback(void)
                                /* Copy over and send the TELNET welcome message upon first connection */
                                strcpy_P(AppData, WelcomeHeader);
                                uip_send(AppData, strlen(AppData));
                                /* Copy over and send the TELNET welcome message upon first connection */
                                strcpy_P(AppData, WelcomeHeader);
                                uip_send(AppData, strlen(AppData));
-                               
+
                                AppState->TELNETServer.NextState = TELNET_STATE_SendMenu;
                                break;
                        case TELNET_STATE_SendMenu:
                                /* Copy over and send the TELNET menu to the client */
                                strcpy_P(AppData, TELNETMenu);
                                uip_send(AppData, strlen(AppData));
                                AppState->TELNETServer.NextState = TELNET_STATE_SendMenu;
                                break;
                        case TELNET_STATE_SendMenu:
                                /* Copy over and send the TELNET menu to the client */
                                strcpy_P(AppData, TELNETMenu);
                                uip_send(AppData, strlen(AppData));
-                               
+
                                AppState->TELNETServer.NextState = TELNET_STATE_GetCommand;
                                break;
                        case TELNET_STATE_GetCommand:
                                AppState->TELNETServer.NextState = TELNET_STATE_GetCommand;
                                break;
                        case TELNET_STATE_GetCommand:
@@ -105,7 +105,7 @@ void TELNETServerApp_Callback(void)
 
                                /* Save the issued command for later processing */
                                AppState->TELNETServer.IssuedCommand = AppData[0];
 
                                /* Save the issued command for later processing */
                                AppState->TELNETServer.IssuedCommand = AppData[0];
+
                                AppState->TELNETServer.CurrentState  = TELNET_STATE_SendResponse;
                                break;
                        case TELNET_STATE_SendResponse:
                                AppState->TELNETServer.CurrentState  = TELNET_STATE_SendResponse;
                                break;
                        case TELNET_STATE_SendResponse:
@@ -124,7 +124,7 @@ void TELNETServerApp_Callback(void)
                                AppState->TELNETServer.NextState = TELNET_STATE_SendMenu;
                                break;
                }
                                AppState->TELNETServer.NextState = TELNET_STATE_SendMenu;
                                break;
                }
-       }               
+       }
 }
 
 /** Sends a list of active TCP connections to the TELNET client. */
 }
 
 /** Sends a list of active TCP connections to the TELNET client. */
@@ -133,7 +133,7 @@ static void TELNETServerApp_DisplayTCPConnections(void)
        char* const AppData    = (char*)uip_appdata;
 
        strcpy_P(AppData, CurrentConnectionsHeader);
        char* const AppData    = (char*)uip_appdata;
 
        strcpy_P(AppData, CurrentConnectionsHeader);
-                                                       
+
        uint16_t ResponseLen     = strlen(AppData);
        uint8_t  ActiveConnCount = 0;
 
        uint16_t ResponseLen     = strlen(AppData);
        uint8_t  ActiveConnCount = 0;
 
@@ -141,12 +141,12 @@ static void TELNETServerApp_DisplayTCPConnections(void)
        for (uint8_t i = 0; i < UIP_CONNS; i++)
        {
                struct uip_conn* CurrConnection = &uip_conns[i];
        for (uint8_t i = 0; i < UIP_CONNS; i++)
        {
                struct uip_conn* CurrConnection = &uip_conns[i];
-               
+
                /* If the connection is not closed, it is active and must be added to the out buffer */
                if (CurrConnection->tcpstateflags != UIP_CLOSED)
                {
                        /* Add the current connection's details to the out buffer */
                /* If the connection is not closed, it is active and must be added to the out buffer */
                if (CurrConnection->tcpstateflags != UIP_CLOSED)
                {
                        /* Add the current connection's details to the out buffer */
-                       ResponseLen += sprintf_P(&AppData[ResponseLen], PSTR("%u) %02d.%02d.%02d.%02d (Local %u, Remote %u)\r\n"),
+                       ResponseLen += sprintf_P(&AppData[ResponseLen], PSTR("%u) %d.%d.%d.%d (Local Port %u <=> Remote Port %u)\r\n"),
                                                 ++ActiveConnCount,
                                                 CurrConnection->ripaddr.u8[0],
                                                 CurrConnection->ripaddr.u8[1],
                                                 ++ActiveConnCount,
                                                 CurrConnection->ripaddr.u8[0],
                                                 CurrConnection->ripaddr.u8[1],
@@ -160,3 +160,4 @@ static void TELNETServerApp_DisplayTCPConnections(void)
 }
 
 #endif
 }
 
 #endif
+