+ public TouchImageViewCustom getImageView() {
+ return mImageView;
+ }
+
+ static class FlushedInputStream extends FilterInputStream {
+ public FlushedInputStream(InputStream inputStream) {
+ super(inputStream);
+ }
+
+ @Override
+ public long skip(long n) throws IOException {
+ long totalBytesSkipped = 0L;
+ while (totalBytesSkipped < n) {
+ long bytesSkipped = in.skip(n - totalBytesSkipped);
+ if (bytesSkipped == 0L) {
+ int byteValue = read();
+ if (byteValue < 0) {
+ break; // we reached EOF
+ } else {
+ bytesSkipped = 1; // we read one byte
+ }
+ }
+ totalBytesSkipped += bytesSkipped;
+ }
+ return totalBytesSkipped;
+ }
+ }
+
+ /**
+ * Load image scaled
+ * @param storagePath: path of the image
+ * @return Bitmap
+ */
+ @SuppressWarnings("deprecation")
+ private Bitmap loadScaledImage(String storagePath) {
+
+ Log_OC.d(TAG, "Loading image scaled");
+
+ // set desired options that will affect the size of the bitmap
+ BitmapFactory.Options options = new Options();
+ options.inScaled = true;
+ options.inPurgeable = true;
+ if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.GINGERBREAD_MR1) {
+ options.inPreferQualityOverSpeed = false;
+ }
+ if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.HONEYCOMB) {
+ options.inMutable = false;
+ }
+ // make a false load of the bitmap - just to be able to read outWidth, outHeight and outMimeType
+ options.inJustDecodeBounds = true;
+ BitmapFactory.decodeFile(storagePath, options);
+
+ int width = options.outWidth;
+ int height = options.outHeight;
+ int scale = 1;
+
+ Display display = getActivity().getWindowManager().getDefaultDisplay();
+ Point size = new Point();
+ int screenWidth;
+ int screenHeight;
+ if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.HONEYCOMB_MR2) {
+ display.getSize(size);
+ screenWidth = size.x;
+ screenHeight = size.y;
+ } else {
+ screenWidth = display.getWidth();
+ screenHeight = display.getHeight();
+ }
+
+ if (width > screenWidth) {
+ // second try to scale down the image , this time depending upon the screen size
+ scale = (int) Math.floor((float)width / screenWidth);
+ }
+ if (height > screenHeight) {
+ scale = Math.max(scale, (int) Math.floor((float)height / screenHeight));
+ }
+ options.inSampleSize = scale;
+
+ // really load the bitmap
+ options.inJustDecodeBounds = false; // the next decodeFile call will be real
+ return BitmapFactory.decodeFile(storagePath, options);
+
+ }