3231080c44d367bda178700281fddd895dcb8fb5
[pub/Android/ownCloud.git] / actionbarsherlock / src / com / actionbarsherlock / internal / nineoldandroids / animation / AnimatorSet.java
1 /*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 package com.actionbarsherlock.internal.nineoldandroids.animation;
18
19 import java.util.ArrayList;
20 import java.util.Collection;
21 import java.util.HashMap;
22 import java.util.List;
23
24 import android.view.animation.Interpolator;
25
26 /**
27 * This class plays a set of {@link Animator} objects in the specified order. Animations
28 * can be set up to play together, in sequence, or after a specified delay.
29 *
30 * <p>There are two different approaches to adding animations to a <code>AnimatorSet</code>:
31 * either the {@link AnimatorSet#playTogether(Animator[]) playTogether()} or
32 * {@link AnimatorSet#playSequentially(Animator[]) playSequentially()} methods can be called to add
33 * a set of animations all at once, or the {@link AnimatorSet#play(Animator)} can be
34 * used in conjunction with methods in the {@link AnimatorSet.Builder Builder}
35 * class to add animations
36 * one by one.</p>
37 *
38 * <p>It is possible to set up a <code>AnimatorSet</code> with circular dependencies between
39 * its animations. For example, an animation a1 could be set up to start before animation a2, a2
40 * before a3, and a3 before a1. The results of this configuration are undefined, but will typically
41 * result in none of the affected animations being played. Because of this (and because
42 * circular dependencies do not make logical sense anyway), circular dependencies
43 * should be avoided, and the dependency flow of animations should only be in one direction.
44 */
45 @SuppressWarnings("unchecked")
46 public final class AnimatorSet extends Animator {
47
48 /**
49 * Internal variables
50 * NOTE: This object implements the clone() method, making a deep copy of any referenced
51 * objects. As other non-trivial fields are added to this class, make sure to add logic
52 * to clone() to make deep copies of them.
53 */
54
55 /**
56 * Tracks animations currently being played, so that we know what to
57 * cancel or end when cancel() or end() is called on this AnimatorSet
58 */
59 private ArrayList<Animator> mPlayingSet = new ArrayList<Animator>();
60
61 /**
62 * Contains all nodes, mapped to their respective Animators. When new
63 * dependency information is added for an Animator, we want to add it
64 * to a single node representing that Animator, not create a new Node
65 * if one already exists.
66 */
67 private HashMap<Animator, Node> mNodeMap = new HashMap<Animator, Node>();
68
69 /**
70 * Set of all nodes created for this AnimatorSet. This list is used upon
71 * starting the set, and the nodes are placed in sorted order into the
72 * sortedNodes collection.
73 */
74 private ArrayList<Node> mNodes = new ArrayList<Node>();
75
76 /**
77 * The sorted list of nodes. This is the order in which the animations will
78 * be played. The details about when exactly they will be played depend
79 * on the dependency relationships of the nodes.
80 */
81 private ArrayList<Node> mSortedNodes = new ArrayList<Node>();
82
83 /**
84 * Flag indicating whether the nodes should be sorted prior to playing. This
85 * flag allows us to cache the previous sorted nodes so that if the sequence
86 * is replayed with no changes, it does not have to re-sort the nodes again.
87 */
88 private boolean mNeedsSort = true;
89
90 private AnimatorSetListener mSetListener = null;
91
92 /**
93 * Flag indicating that the AnimatorSet has been manually
94 * terminated (by calling cancel() or end()).
95 * This flag is used to avoid starting other animations when currently-playing
96 * child animations of this AnimatorSet end. It also determines whether cancel/end
97 * notifications are sent out via the normal AnimatorSetListener mechanism.
98 */
99 boolean mTerminated = false;
100
101 /**
102 * Indicates whether an AnimatorSet has been start()'d, whether or
103 * not there is a nonzero startDelay.
104 */
105 private boolean mStarted = false;
106
107 // The amount of time in ms to delay starting the animation after start() is called
108 private long mStartDelay = 0;
109
110 // Animator used for a nonzero startDelay
111 private ValueAnimator mDelayAnim = null;
112
113
114 // How long the child animations should last in ms. The default value is negative, which
115 // simply means that there is no duration set on the AnimatorSet. When a real duration is
116 // set, it is passed along to the child animations.
117 private long mDuration = -1;
118
119
120 /**
121 * Sets up this AnimatorSet to play all of the supplied animations at the same time.
122 *
123 * @param items The animations that will be started simultaneously.
124 */
125 public void playTogether(Animator... items) {
126 if (items != null) {
127 mNeedsSort = true;
128 Builder builder = play(items[0]);
129 for (int i = 1; i < items.length; ++i) {
130 builder.with(items[i]);
131 }
132 }
133 }
134
135 /**
136 * Sets up this AnimatorSet to play all of the supplied animations at the same time.
137 *
138 * @param items The animations that will be started simultaneously.
139 */
140 public void playTogether(Collection<Animator> items) {
141 if (items != null && items.size() > 0) {
142 mNeedsSort = true;
143 Builder builder = null;
144 for (Animator anim : items) {
145 if (builder == null) {
146 builder = play(anim);
147 } else {
148 builder.with(anim);
149 }
150 }
151 }
152 }
153
154 /**
155 * Sets up this AnimatorSet to play each of the supplied animations when the
156 * previous animation ends.
157 *
158 * @param items The animations that will be started one after another.
159 */
160 public void playSequentially(Animator... items) {
161 if (items != null) {
162 mNeedsSort = true;
163 if (items.length == 1) {
164 play(items[0]);
165 } else {
166 for (int i = 0; i < items.length - 1; ++i) {
167 play(items[i]).before(items[i+1]);
168 }
169 }
170 }
171 }
172
173 /**
174 * Sets up this AnimatorSet to play each of the supplied animations when the
175 * previous animation ends.
176 *
177 * @param items The animations that will be started one after another.
178 */
179 public void playSequentially(List<Animator> items) {
180 if (items != null && items.size() > 0) {
181 mNeedsSort = true;
182 if (items.size() == 1) {
183 play(items.get(0));
184 } else {
185 for (int i = 0; i < items.size() - 1; ++i) {
186 play(items.get(i)).before(items.get(i+1));
187 }
188 }
189 }
190 }
191
192 /**
193 * Returns the current list of child Animator objects controlled by this
194 * AnimatorSet. This is a copy of the internal list; modifications to the returned list
195 * will not affect the AnimatorSet, although changes to the underlying Animator objects
196 * will affect those objects being managed by the AnimatorSet.
197 *
198 * @return ArrayList<Animator> The list of child animations of this AnimatorSet.
199 */
200 public ArrayList<Animator> getChildAnimations() {
201 ArrayList<Animator> childList = new ArrayList<Animator>();
202 for (Node node : mNodes) {
203 childList.add(node.animation);
204 }
205 return childList;
206 }
207
208 /**
209 * Sets the target object for all current {@link #getChildAnimations() child animations}
210 * of this AnimatorSet that take targets ({@link ObjectAnimator} and
211 * AnimatorSet).
212 *
213 * @param target The object being animated
214 */
215 @Override
216 public void setTarget(Object target) {
217 for (Node node : mNodes) {
218 Animator animation = node.animation;
219 if (animation instanceof AnimatorSet) {
220 ((AnimatorSet)animation).setTarget(target);
221 } else if (animation instanceof ObjectAnimator) {
222 ((ObjectAnimator)animation).setTarget(target);
223 }
224 }
225 }
226
227 /**
228 * Sets the TimeInterpolator for all current {@link #getChildAnimations() child animations}
229 * of this AnimatorSet.
230 *
231 * @param interpolator the interpolator to be used by each child animation of this AnimatorSet
232 */
233 @Override
234 public void setInterpolator(/*Time*/Interpolator interpolator) {
235 for (Node node : mNodes) {
236 node.animation.setInterpolator(interpolator);
237 }
238 }
239
240 /**
241 * This method creates a <code>Builder</code> object, which is used to
242 * set up playing constraints. This initial <code>play()</code> method
243 * tells the <code>Builder</code> the animation that is the dependency for
244 * the succeeding commands to the <code>Builder</code>. For example,
245 * calling <code>play(a1).with(a2)</code> sets up the AnimatorSet to play
246 * <code>a1</code> and <code>a2</code> at the same time,
247 * <code>play(a1).before(a2)</code> sets up the AnimatorSet to play
248 * <code>a1</code> first, followed by <code>a2</code>, and
249 * <code>play(a1).after(a2)</code> sets up the AnimatorSet to play
250 * <code>a2</code> first, followed by <code>a1</code>.
251 *
252 * <p>Note that <code>play()</code> is the only way to tell the
253 * <code>Builder</code> the animation upon which the dependency is created,
254 * so successive calls to the various functions in <code>Builder</code>
255 * will all refer to the initial parameter supplied in <code>play()</code>
256 * as the dependency of the other animations. For example, calling
257 * <code>play(a1).before(a2).before(a3)</code> will play both <code>a2</code>
258 * and <code>a3</code> when a1 ends; it does not set up a dependency between
259 * <code>a2</code> and <code>a3</code>.</p>
260 *
261 * @param anim The animation that is the dependency used in later calls to the
262 * methods in the returned <code>Builder</code> object. A null parameter will result
263 * in a null <code>Builder</code> return value.
264 * @return Builder The object that constructs the AnimatorSet based on the dependencies
265 * outlined in the calls to <code>play</code> and the other methods in the
266 * <code>Builder</code object.
267 */
268 public Builder play(Animator anim) {
269 if (anim != null) {
270 mNeedsSort = true;
271 return new Builder(anim);
272 }
273 return null;
274 }
275
276 /**
277 * {@inheritDoc}
278 *
279 * <p>Note that canceling a <code>AnimatorSet</code> also cancels all of the animations that it
280 * is responsible for.</p>
281 */
282 @Override
283 public void cancel() {
284 mTerminated = true;
285 if (isStarted()) {
286 ArrayList<AnimatorListener> tmpListeners = null;
287 if (mListeners != null) {
288 tmpListeners = (ArrayList<AnimatorListener>) mListeners.clone();
289 for (AnimatorListener listener : tmpListeners) {
290 listener.onAnimationCancel(this);
291 }
292 }
293 if (mDelayAnim != null && mDelayAnim.isRunning()) {
294 // If we're currently in the startDelay period, just cancel that animator and
295 // send out the end event to all listeners
296 mDelayAnim.cancel();
297 } else if (mSortedNodes.size() > 0) {
298 for (Node node : mSortedNodes) {
299 node.animation.cancel();
300 }
301 }
302 if (tmpListeners != null) {
303 for (AnimatorListener listener : tmpListeners) {
304 listener.onAnimationEnd(this);
305 }
306 }
307 mStarted = false;
308 }
309 }
310
311 /**
312 * {@inheritDoc}
313 *
314 * <p>Note that ending a <code>AnimatorSet</code> also ends all of the animations that it is
315 * responsible for.</p>
316 */
317 @Override
318 public void end() {
319 mTerminated = true;
320 if (isStarted()) {
321 if (mSortedNodes.size() != mNodes.size()) {
322 // hasn't been started yet - sort the nodes now, then end them
323 sortNodes();
324 for (Node node : mSortedNodes) {
325 if (mSetListener == null) {
326 mSetListener = new AnimatorSetListener(this);
327 }
328 node.animation.addListener(mSetListener);
329 }
330 }
331 if (mDelayAnim != null) {
332 mDelayAnim.cancel();
333 }
334 if (mSortedNodes.size() > 0) {
335 for (Node node : mSortedNodes) {
336 node.animation.end();
337 }
338 }
339 if (mListeners != null) {
340 ArrayList<AnimatorListener> tmpListeners =
341 (ArrayList<AnimatorListener>) mListeners.clone();
342 for (AnimatorListener listener : tmpListeners) {
343 listener.onAnimationEnd(this);
344 }
345 }
346 mStarted = false;
347 }
348 }
349
350 /**
351 * Returns true if any of the child animations of this AnimatorSet have been started and have
352 * not yet ended.
353 * @return Whether this AnimatorSet has been started and has not yet ended.
354 */
355 @Override
356 public boolean isRunning() {
357 for (Node node : mNodes) {
358 if (node.animation.isRunning()) {
359 return true;
360 }
361 }
362 return false;
363 }
364
365 @Override
366 public boolean isStarted() {
367 return mStarted;
368 }
369
370 /**
371 * The amount of time, in milliseconds, to delay starting the animation after
372 * {@link #start()} is called.
373 *
374 * @return the number of milliseconds to delay running the animation
375 */
376 @Override
377 public long getStartDelay() {
378 return mStartDelay;
379 }
380
381 /**
382 * The amount of time, in milliseconds, to delay starting the animation after
383 * {@link #start()} is called.
384
385 * @param startDelay The amount of the delay, in milliseconds
386 */
387 @Override
388 public void setStartDelay(long startDelay) {
389 mStartDelay = startDelay;
390 }
391
392 /**
393 * Gets the length of each of the child animations of this AnimatorSet. This value may
394 * be less than 0, which indicates that no duration has been set on this AnimatorSet
395 * and each of the child animations will use their own duration.
396 *
397 * @return The length of the animation, in milliseconds, of each of the child
398 * animations of this AnimatorSet.
399 */
400 @Override
401 public long getDuration() {
402 return mDuration;
403 }
404
405 /**
406 * Sets the length of each of the current child animations of this AnimatorSet. By default,
407 * each child animation will use its own duration. If the duration is set on the AnimatorSet,
408 * then each child animation inherits this duration.
409 *
410 * @param duration The length of the animation, in milliseconds, of each of the child
411 * animations of this AnimatorSet.
412 */
413 @Override
414 public AnimatorSet setDuration(long duration) {
415 if (duration < 0) {
416 throw new IllegalArgumentException("duration must be a value of zero or greater");
417 }
418 for (Node node : mNodes) {
419 // TODO: don't set the duration of the timing-only nodes created by AnimatorSet to
420 // insert "play-after" delays
421 node.animation.setDuration(duration);
422 }
423 mDuration = duration;
424 return this;
425 }
426
427 @Override
428 public void setupStartValues() {
429 for (Node node : mNodes) {
430 node.animation.setupStartValues();
431 }
432 }
433
434 @Override
435 public void setupEndValues() {
436 for (Node node : mNodes) {
437 node.animation.setupEndValues();
438 }
439 }
440
441 /**
442 * {@inheritDoc}
443 *
444 * <p>Starting this <code>AnimatorSet</code> will, in turn, start the animations for which
445 * it is responsible. The details of when exactly those animations are started depends on
446 * the dependency relationships that have been set up between the animations.
447 */
448 @Override
449 public void start() {
450 mTerminated = false;
451 mStarted = true;
452
453 // First, sort the nodes (if necessary). This will ensure that sortedNodes
454 // contains the animation nodes in the correct order.
455 sortNodes();
456
457 int numSortedNodes = mSortedNodes.size();
458 for (int i = 0; i < numSortedNodes; ++i) {
459 Node node = mSortedNodes.get(i);
460 // First, clear out the old listeners
461 ArrayList<AnimatorListener> oldListeners = node.animation.getListeners();
462 if (oldListeners != null && oldListeners.size() > 0) {
463 final ArrayList<AnimatorListener> clonedListeners = new
464 ArrayList<AnimatorListener>(oldListeners);
465
466 for (AnimatorListener listener : clonedListeners) {
467 if (listener instanceof DependencyListener ||
468 listener instanceof AnimatorSetListener) {
469 node.animation.removeListener(listener);
470 }
471 }
472 }
473 }
474
475 // nodesToStart holds the list of nodes to be started immediately. We don't want to
476 // start the animations in the loop directly because we first need to set up
477 // dependencies on all of the nodes. For example, we don't want to start an animation
478 // when some other animation also wants to start when the first animation begins.
479 final ArrayList<Node> nodesToStart = new ArrayList<Node>();
480 for (int i = 0; i < numSortedNodes; ++i) {
481 Node node = mSortedNodes.get(i);
482 if (mSetListener == null) {
483 mSetListener = new AnimatorSetListener(this);
484 }
485 if (node.dependencies == null || node.dependencies.size() == 0) {
486 nodesToStart.add(node);
487 } else {
488 int numDependencies = node.dependencies.size();
489 for (int j = 0; j < numDependencies; ++j) {
490 Dependency dependency = node.dependencies.get(j);
491 dependency.node.animation.addListener(
492 new DependencyListener(this, node, dependency.rule));
493 }
494 node.tmpDependencies = (ArrayList<Dependency>) node.dependencies.clone();
495 }
496 node.animation.addListener(mSetListener);
497 }
498 // Now that all dependencies are set up, start the animations that should be started.
499 if (mStartDelay <= 0) {
500 for (Node node : nodesToStart) {
501 node.animation.start();
502 mPlayingSet.add(node.animation);
503 }
504 } else {
505 mDelayAnim = ValueAnimator.ofFloat(0f, 1f);
506 mDelayAnim.setDuration(mStartDelay);
507 mDelayAnim.addListener(new AnimatorListenerAdapter() {
508 boolean canceled = false;
509 public void onAnimationCancel(Animator anim) {
510 canceled = true;
511 }
512 public void onAnimationEnd(Animator anim) {
513 if (!canceled) {
514 int numNodes = nodesToStart.size();
515 for (int i = 0; i < numNodes; ++i) {
516 Node node = nodesToStart.get(i);
517 node.animation.start();
518 mPlayingSet.add(node.animation);
519 }
520 }
521 }
522 });
523 mDelayAnim.start();
524 }
525 if (mListeners != null) {
526 ArrayList<AnimatorListener> tmpListeners =
527 (ArrayList<AnimatorListener>) mListeners.clone();
528 int numListeners = tmpListeners.size();
529 for (int i = 0; i < numListeners; ++i) {
530 tmpListeners.get(i).onAnimationStart(this);
531 }
532 }
533 if (mNodes.size() == 0 && mStartDelay == 0) {
534 // Handle unusual case where empty AnimatorSet is started - should send out
535 // end event immediately since the event will not be sent out at all otherwise
536 mStarted = false;
537 if (mListeners != null) {
538 ArrayList<AnimatorListener> tmpListeners =
539 (ArrayList<AnimatorListener>) mListeners.clone();
540 int numListeners = tmpListeners.size();
541 for (int i = 0; i < numListeners; ++i) {
542 tmpListeners.get(i).onAnimationEnd(this);
543 }
544 }
545 }
546 }
547
548 @Override
549 public AnimatorSet clone() {
550 final AnimatorSet anim = (AnimatorSet) super.clone();
551 /*
552 * The basic clone() operation copies all items. This doesn't work very well for
553 * AnimatorSet, because it will copy references that need to be recreated and state
554 * that may not apply. What we need to do now is put the clone in an uninitialized
555 * state, with fresh, empty data structures. Then we will build up the nodes list
556 * manually, as we clone each Node (and its animation). The clone will then be sorted,
557 * and will populate any appropriate lists, when it is started.
558 */
559 anim.mNeedsSort = true;
560 anim.mTerminated = false;
561 anim.mStarted = false;
562 anim.mPlayingSet = new ArrayList<Animator>();
563 anim.mNodeMap = new HashMap<Animator, Node>();
564 anim.mNodes = new ArrayList<Node>();
565 anim.mSortedNodes = new ArrayList<Node>();
566
567 // Walk through the old nodes list, cloning each node and adding it to the new nodemap.
568 // One problem is that the old node dependencies point to nodes in the old AnimatorSet.
569 // We need to track the old/new nodes in order to reconstruct the dependencies in the clone.
570 HashMap<Node, Node> nodeCloneMap = new HashMap<Node, Node>(); // <old, new>
571 for (Node node : mNodes) {
572 Node nodeClone = node.clone();
573 nodeCloneMap.put(node, nodeClone);
574 anim.mNodes.add(nodeClone);
575 anim.mNodeMap.put(nodeClone.animation, nodeClone);
576 // Clear out the dependencies in the clone; we'll set these up manually later
577 nodeClone.dependencies = null;
578 nodeClone.tmpDependencies = null;
579 nodeClone.nodeDependents = null;
580 nodeClone.nodeDependencies = null;
581 // clear out any listeners that were set up by the AnimatorSet; these will
582 // be set up when the clone's nodes are sorted
583 ArrayList<AnimatorListener> cloneListeners = nodeClone.animation.getListeners();
584 if (cloneListeners != null) {
585 ArrayList<AnimatorListener> listenersToRemove = null;
586 for (AnimatorListener listener : cloneListeners) {
587 if (listener instanceof AnimatorSetListener) {
588 if (listenersToRemove == null) {
589 listenersToRemove = new ArrayList<AnimatorListener>();
590 }
591 listenersToRemove.add(listener);
592 }
593 }
594 if (listenersToRemove != null) {
595 for (AnimatorListener listener : listenersToRemove) {
596 cloneListeners.remove(listener);
597 }
598 }
599 }
600 }
601 // Now that we've cloned all of the nodes, we're ready to walk through their
602 // dependencies, mapping the old dependencies to the new nodes
603 for (Node node : mNodes) {
604 Node nodeClone = nodeCloneMap.get(node);
605 if (node.dependencies != null) {
606 for (Dependency dependency : node.dependencies) {
607 Node clonedDependencyNode = nodeCloneMap.get(dependency.node);
608 Dependency cloneDependency = new Dependency(clonedDependencyNode,
609 dependency.rule);
610 nodeClone.addDependency(cloneDependency);
611 }
612 }
613 }
614
615 return anim;
616 }
617
618 /**
619 * This class is the mechanism by which animations are started based on events in other
620 * animations. If an animation has multiple dependencies on other animations, then
621 * all dependencies must be satisfied before the animation is started.
622 */
623 private static class DependencyListener implements AnimatorListener {
624
625 private AnimatorSet mAnimatorSet;
626
627 // The node upon which the dependency is based.
628 private Node mNode;
629
630 // The Dependency rule (WITH or AFTER) that the listener should wait for on
631 // the node
632 private int mRule;
633
634 public DependencyListener(AnimatorSet animatorSet, Node node, int rule) {
635 this.mAnimatorSet = animatorSet;
636 this.mNode = node;
637 this.mRule = rule;
638 }
639
640 /**
641 * Ignore cancel events for now. We may want to handle this eventually,
642 * to prevent follow-on animations from running when some dependency
643 * animation is canceled.
644 */
645 public void onAnimationCancel(Animator animation) {
646 }
647
648 /**
649 * An end event is received - see if this is an event we are listening for
650 */
651 public void onAnimationEnd(Animator animation) {
652 if (mRule == Dependency.AFTER) {
653 startIfReady(animation);
654 }
655 }
656
657 /**
658 * Ignore repeat events for now
659 */
660 public void onAnimationRepeat(Animator animation) {
661 }
662
663 /**
664 * A start event is received - see if this is an event we are listening for
665 */
666 public void onAnimationStart(Animator animation) {
667 if (mRule == Dependency.WITH) {
668 startIfReady(animation);
669 }
670 }
671
672 /**
673 * Check whether the event received is one that the node was waiting for.
674 * If so, mark it as complete and see whether it's time to start
675 * the animation.
676 * @param dependencyAnimation the animation that sent the event.
677 */
678 private void startIfReady(Animator dependencyAnimation) {
679 if (mAnimatorSet.mTerminated) {
680 // if the parent AnimatorSet was canceled, then don't start any dependent anims
681 return;
682 }
683 Dependency dependencyToRemove = null;
684 int numDependencies = mNode.tmpDependencies.size();
685 for (int i = 0; i < numDependencies; ++i) {
686 Dependency dependency = mNode.tmpDependencies.get(i);
687 if (dependency.rule == mRule &&
688 dependency.node.animation == dependencyAnimation) {
689 // rule fired - remove the dependency and listener and check to
690 // see whether it's time to start the animation
691 dependencyToRemove = dependency;
692 dependencyAnimation.removeListener(this);
693 break;
694 }
695 }
696 mNode.tmpDependencies.remove(dependencyToRemove);
697 if (mNode.tmpDependencies.size() == 0) {
698 // all dependencies satisfied: start the animation
699 mNode.animation.start();
700 mAnimatorSet.mPlayingSet.add(mNode.animation);
701 }
702 }
703
704 }
705
706 private class AnimatorSetListener implements AnimatorListener {
707
708 private AnimatorSet mAnimatorSet;
709
710 AnimatorSetListener(AnimatorSet animatorSet) {
711 mAnimatorSet = animatorSet;
712 }
713
714 public void onAnimationCancel(Animator animation) {
715 if (!mTerminated) {
716 // Listeners are already notified of the AnimatorSet canceling in cancel().
717 // The logic below only kicks in when animations end normally
718 if (mPlayingSet.size() == 0) {
719 if (mListeners != null) {
720 int numListeners = mListeners.size();
721 for (int i = 0; i < numListeners; ++i) {
722 mListeners.get(i).onAnimationCancel(mAnimatorSet);
723 }
724 }
725 }
726 }
727 }
728
729 public void onAnimationEnd(Animator animation) {
730 animation.removeListener(this);
731 mPlayingSet.remove(animation);
732 Node animNode = mAnimatorSet.mNodeMap.get(animation);
733 animNode.done = true;
734 if (!mTerminated) {
735 // Listeners are already notified of the AnimatorSet ending in cancel() or
736 // end(); the logic below only kicks in when animations end normally
737 ArrayList<Node> sortedNodes = mAnimatorSet.mSortedNodes;
738 boolean allDone = true;
739 int numSortedNodes = sortedNodes.size();
740 for (int i = 0; i < numSortedNodes; ++i) {
741 if (!sortedNodes.get(i).done) {
742 allDone = false;
743 break;
744 }
745 }
746 if (allDone) {
747 // If this was the last child animation to end, then notify listeners that this
748 // AnimatorSet has ended
749 if (mListeners != null) {
750 ArrayList<AnimatorListener> tmpListeners =
751 (ArrayList<AnimatorListener>) mListeners.clone();
752 int numListeners = tmpListeners.size();
753 for (int i = 0; i < numListeners; ++i) {
754 tmpListeners.get(i).onAnimationEnd(mAnimatorSet);
755 }
756 }
757 mAnimatorSet.mStarted = false;
758 }
759 }
760 }
761
762 // Nothing to do
763 public void onAnimationRepeat(Animator animation) {
764 }
765
766 // Nothing to do
767 public void onAnimationStart(Animator animation) {
768 }
769
770 }
771
772 /**
773 * This method sorts the current set of nodes, if needed. The sort is a simple
774 * DependencyGraph sort, which goes like this:
775 * - All nodes without dependencies become 'roots'
776 * - while roots list is not null
777 * - for each root r
778 * - add r to sorted list
779 * - remove r as a dependency from any other node
780 * - any nodes with no dependencies are added to the roots list
781 */
782 private void sortNodes() {
783 if (mNeedsSort) {
784 mSortedNodes.clear();
785 ArrayList<Node> roots = new ArrayList<Node>();
786 int numNodes = mNodes.size();
787 for (int i = 0; i < numNodes; ++i) {
788 Node node = mNodes.get(i);
789 if (node.dependencies == null || node.dependencies.size() == 0) {
790 roots.add(node);
791 }
792 }
793 ArrayList<Node> tmpRoots = new ArrayList<Node>();
794 while (roots.size() > 0) {
795 int numRoots = roots.size();
796 for (int i = 0; i < numRoots; ++i) {
797 Node root = roots.get(i);
798 mSortedNodes.add(root);
799 if (root.nodeDependents != null) {
800 int numDependents = root.nodeDependents.size();
801 for (int j = 0; j < numDependents; ++j) {
802 Node node = root.nodeDependents.get(j);
803 node.nodeDependencies.remove(root);
804 if (node.nodeDependencies.size() == 0) {
805 tmpRoots.add(node);
806 }
807 }
808 }
809 }
810 roots.clear();
811 roots.addAll(tmpRoots);
812 tmpRoots.clear();
813 }
814 mNeedsSort = false;
815 if (mSortedNodes.size() != mNodes.size()) {
816 throw new IllegalStateException("Circular dependencies cannot exist"
817 + " in AnimatorSet");
818 }
819 } else {
820 // Doesn't need sorting, but still need to add in the nodeDependencies list
821 // because these get removed as the event listeners fire and the dependencies
822 // are satisfied
823 int numNodes = mNodes.size();
824 for (int i = 0; i < numNodes; ++i) {
825 Node node = mNodes.get(i);
826 if (node.dependencies != null && node.dependencies.size() > 0) {
827 int numDependencies = node.dependencies.size();
828 for (int j = 0; j < numDependencies; ++j) {
829 Dependency dependency = node.dependencies.get(j);
830 if (node.nodeDependencies == null) {
831 node.nodeDependencies = new ArrayList<Node>();
832 }
833 if (!node.nodeDependencies.contains(dependency.node)) {
834 node.nodeDependencies.add(dependency.node);
835 }
836 }
837 }
838 // nodes are 'done' by default; they become un-done when started, and done
839 // again when ended
840 node.done = false;
841 }
842 }
843 }
844
845 /**
846 * Dependency holds information about the node that some other node is
847 * dependent upon and the nature of that dependency.
848 *
849 */
850 private static class Dependency {
851 static final int WITH = 0; // dependent node must start with this dependency node
852 static final int AFTER = 1; // dependent node must start when this dependency node finishes
853
854 // The node that the other node with this Dependency is dependent upon
855 public Node node;
856
857 // The nature of the dependency (WITH or AFTER)
858 public int rule;
859
860 public Dependency(Node node, int rule) {
861 this.node = node;
862 this.rule = rule;
863 }
864 }
865
866 /**
867 * A Node is an embodiment of both the Animator that it wraps as well as
868 * any dependencies that are associated with that Animation. This includes
869 * both dependencies upon other nodes (in the dependencies list) as
870 * well as dependencies of other nodes upon this (in the nodeDependents list).
871 */
872 private static class Node implements Cloneable {
873 public Animator animation;
874
875 /**
876 * These are the dependencies that this node's animation has on other
877 * nodes. For example, if this node's animation should begin with some
878 * other animation ends, then there will be an item in this node's
879 * dependencies list for that other animation's node.
880 */
881 public ArrayList<Dependency> dependencies = null;
882
883 /**
884 * tmpDependencies is a runtime detail. We use the dependencies list for sorting.
885 * But we also use the list to keep track of when multiple dependencies are satisfied,
886 * but removing each dependency as it is satisfied. We do not want to remove
887 * the dependency itself from the list, because we need to retain that information
888 * if the AnimatorSet is launched in the future. So we create a copy of the dependency
889 * list when the AnimatorSet starts and use this tmpDependencies list to track the
890 * list of satisfied dependencies.
891 */
892 public ArrayList<Dependency> tmpDependencies = null;
893
894 /**
895 * nodeDependencies is just a list of the nodes that this Node is dependent upon.
896 * This information is used in sortNodes(), to determine when a node is a root.
897 */
898 public ArrayList<Node> nodeDependencies = null;
899
900 /**
901 * nodeDepdendents is the list of nodes that have this node as a dependency. This
902 * is a utility field used in sortNodes to facilitate removing this node as a
903 * dependency when it is a root node.
904 */
905 public ArrayList<Node> nodeDependents = null;
906
907 /**
908 * Flag indicating whether the animation in this node is finished. This flag
909 * is used by AnimatorSet to check, as each animation ends, whether all child animations
910 * are done and it's time to send out an end event for the entire AnimatorSet.
911 */
912 public boolean done = false;
913
914 /**
915 * Constructs the Node with the animation that it encapsulates. A Node has no
916 * dependencies by default; dependencies are added via the addDependency()
917 * method.
918 *
919 * @param animation The animation that the Node encapsulates.
920 */
921 public Node(Animator animation) {
922 this.animation = animation;
923 }
924
925 /**
926 * Add a dependency to this Node. The dependency includes information about the
927 * node that this node is dependency upon and the nature of the dependency.
928 * @param dependency
929 */
930 public void addDependency(Dependency dependency) {
931 if (dependencies == null) {
932 dependencies = new ArrayList<Dependency>();
933 nodeDependencies = new ArrayList<Node>();
934 }
935 dependencies.add(dependency);
936 if (!nodeDependencies.contains(dependency.node)) {
937 nodeDependencies.add(dependency.node);
938 }
939 Node dependencyNode = dependency.node;
940 if (dependencyNode.nodeDependents == null) {
941 dependencyNode.nodeDependents = new ArrayList<Node>();
942 }
943 dependencyNode.nodeDependents.add(this);
944 }
945
946 @Override
947 public Node clone() {
948 try {
949 Node node = (Node) super.clone();
950 node.animation = animation.clone();
951 return node;
952 } catch (CloneNotSupportedException e) {
953 throw new AssertionError();
954 }
955 }
956 }
957
958 /**
959 * The <code>Builder</code> object is a utility class to facilitate adding animations to a
960 * <code>AnimatorSet</code> along with the relationships between the various animations. The
961 * intention of the <code>Builder</code> methods, along with the {@link
962 * AnimatorSet#play(Animator) play()} method of <code>AnimatorSet</code> is to make it possible
963 * to express the dependency relationships of animations in a natural way. Developers can also
964 * use the {@link AnimatorSet#playTogether(Animator[]) playTogether()} and {@link
965 * AnimatorSet#playSequentially(Animator[]) playSequentially()} methods if these suit the need,
966 * but it might be easier in some situations to express the AnimatorSet of animations in pairs.
967 * <p/>
968 * <p>The <code>Builder</code> object cannot be constructed directly, but is rather constructed
969 * internally via a call to {@link AnimatorSet#play(Animator)}.</p>
970 * <p/>
971 * <p>For example, this sets up a AnimatorSet to play anim1 and anim2 at the same time, anim3 to
972 * play when anim2 finishes, and anim4 to play when anim3 finishes:</p>
973 * <pre>
974 * AnimatorSet s = new AnimatorSet();
975 * s.play(anim1).with(anim2);
976 * s.play(anim2).before(anim3);
977 * s.play(anim4).after(anim3);
978 * </pre>
979 * <p/>
980 * <p>Note in the example that both {@link Builder#before(Animator)} and {@link
981 * Builder#after(Animator)} are used. These are just different ways of expressing the same
982 * relationship and are provided to make it easier to say things in a way that is more natural,
983 * depending on the situation.</p>
984 * <p/>
985 * <p>It is possible to make several calls into the same <code>Builder</code> object to express
986 * multiple relationships. However, note that it is only the animation passed into the initial
987 * {@link AnimatorSet#play(Animator)} method that is the dependency in any of the successive
988 * calls to the <code>Builder</code> object. For example, the following code starts both anim2
989 * and anim3 when anim1 ends; there is no direct dependency relationship between anim2 and
990 * anim3:
991 * <pre>
992 * AnimatorSet s = new AnimatorSet();
993 * s.play(anim1).before(anim2).before(anim3);
994 * </pre>
995 * If the desired result is to play anim1 then anim2 then anim3, this code expresses the
996 * relationship correctly:</p>
997 * <pre>
998 * AnimatorSet s = new AnimatorSet();
999 * s.play(anim1).before(anim2);
1000 * s.play(anim2).before(anim3);
1001 * </pre>
1002 * <p/>
1003 * <p>Note that it is possible to express relationships that cannot be resolved and will not
1004 * result in sensible results. For example, <code>play(anim1).after(anim1)</code> makes no
1005 * sense. In general, circular dependencies like this one (or more indirect ones where a depends
1006 * on b, which depends on c, which depends on a) should be avoided. Only create AnimatorSets
1007 * that can boil down to a simple, one-way relationship of animations starting with, before, and
1008 * after other, different, animations.</p>
1009 */
1010 public class Builder {
1011
1012 /**
1013 * This tracks the current node being processed. It is supplied to the play() method
1014 * of AnimatorSet and passed into the constructor of Builder.
1015 */
1016 private Node mCurrentNode;
1017
1018 /**
1019 * package-private constructor. Builders are only constructed by AnimatorSet, when the
1020 * play() method is called.
1021 *
1022 * @param anim The animation that is the dependency for the other animations passed into
1023 * the other methods of this Builder object.
1024 */
1025 Builder(Animator anim) {
1026 mCurrentNode = mNodeMap.get(anim);
1027 if (mCurrentNode == null) {
1028 mCurrentNode = new Node(anim);
1029 mNodeMap.put(anim, mCurrentNode);
1030 mNodes.add(mCurrentNode);
1031 }
1032 }
1033
1034 /**
1035 * Sets up the given animation to play at the same time as the animation supplied in the
1036 * {@link AnimatorSet#play(Animator)} call that created this <code>Builder</code> object.
1037 *
1038 * @param anim The animation that will play when the animation supplied to the
1039 * {@link AnimatorSet#play(Animator)} method starts.
1040 */
1041 public Builder with(Animator anim) {
1042 Node node = mNodeMap.get(anim);
1043 if (node == null) {
1044 node = new Node(anim);
1045 mNodeMap.put(anim, node);
1046 mNodes.add(node);
1047 }
1048 Dependency dependency = new Dependency(mCurrentNode, Dependency.WITH);
1049 node.addDependency(dependency);
1050 return this;
1051 }
1052
1053 /**
1054 * Sets up the given animation to play when the animation supplied in the
1055 * {@link AnimatorSet#play(Animator)} call that created this <code>Builder</code> object
1056 * ends.
1057 *
1058 * @param anim The animation that will play when the animation supplied to the
1059 * {@link AnimatorSet#play(Animator)} method ends.
1060 */
1061 public Builder before(Animator anim) {
1062 Node node = mNodeMap.get(anim);
1063 if (node == null) {
1064 node = new Node(anim);
1065 mNodeMap.put(anim, node);
1066 mNodes.add(node);
1067 }
1068 Dependency dependency = new Dependency(mCurrentNode, Dependency.AFTER);
1069 node.addDependency(dependency);
1070 return this;
1071 }
1072
1073 /**
1074 * Sets up the given animation to play when the animation supplied in the
1075 * {@link AnimatorSet#play(Animator)} call that created this <code>Builder</code> object
1076 * to start when the animation supplied in this method call ends.
1077 *
1078 * @param anim The animation whose end will cause the animation supplied to the
1079 * {@link AnimatorSet#play(Animator)} method to play.
1080 */
1081 public Builder after(Animator anim) {
1082 Node node = mNodeMap.get(anim);
1083 if (node == null) {
1084 node = new Node(anim);
1085 mNodeMap.put(anim, node);
1086 mNodes.add(node);
1087 }
1088 Dependency dependency = new Dependency(node, Dependency.AFTER);
1089 mCurrentNode.addDependency(dependency);
1090 return this;
1091 }
1092
1093 /**
1094 * Sets up the animation supplied in the
1095 * {@link AnimatorSet#play(Animator)} call that created this <code>Builder</code> object
1096 * to play when the given amount of time elapses.
1097 *
1098 * @param delay The number of milliseconds that should elapse before the
1099 * animation starts.
1100 */
1101 public Builder after(long delay) {
1102 // setup dummy ValueAnimator just to run the clock
1103 ValueAnimator anim = ValueAnimator.ofFloat(0f, 1f);
1104 anim.setDuration(delay);
1105 after(anim);
1106 return this;
1107 }
1108
1109 }
1110
1111 }